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<title>dolphin/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
<id>bab9963b00953d60bdd6fabe265d5daa45a27661</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=edd9d0e0ef6898a0528ac6389e93e9fca6132ff6'/>
<id>edd9d0e0ef6898a0528ac6389e93e9fca6132ff6</id>
<content type='text'>
Not planning to touch Core since it's the most actively changed part of the project.
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<pre>
Not planning to touch Core since it's the most actively changed part of the project.
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'master' into GLSL-master</title>
<updated>2013-03-12T10:28:56+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-12T10:28:56+00:00</published>
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<id>382be2aabdf0635c67f9ec945283f77f8ed9b0c9</id>
<content type='text'>
Conflicts:
	.gitignore
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<pre>
Conflicts:
	.gitignore
</pre>
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</content>
</entry>
<entry>
<title>Made vertex loading take constant time.  Fixes a hang in Gladius.</title>
<updated>2013-02-20T12:38:25+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-20T12:38:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=36f2082a5f50da83035c1f6a3be059f018d3299b'/>
<id>36f2082a5f50da83035c1f6a3be059f018d3299b</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".</title>
<updated>2013-02-16T11:54:10+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-16T11:54:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e2c3f3483e230079b5b6107d3cc634f60d92c78'/>
<id>0e2c3f3483e230079b5b6107d3cc634f60d92c78</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Added preliminary support to synchronise the timing of the CPU and GPU threads.  A new option has been added to the game properties for this purpose.  This option may help with random freezes in Dual Core mode.</title>
<updated>2013-02-16T01:51:09+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-16T01:51:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9bff8e00c86188354363e7b41dfe6f06c781cf5a'/>
<id>9bff8e00c86188354363e7b41dfe6f06c781cf5a</id>
<content type='text'>
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.</title>
<updated>2012-10-26T14:34:02+00:00</updated>
<author>
<name>rodolfoosvaldobogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2012-10-26T14:34:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eaa1ea71c1b5abda68ab46d1039b06b56a0bd074'/>
<id>eaa1ea71c1b5abda68ab46d1039b06b56a0bd074</id>
<content type='text'>
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace all of the opcode data read functions by their SSSE3 equivalent, not only the first one.</title>
<updated>2012-08-05T02:24:08+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2012-08-04T18:45:48+00:00</published>
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<id>8597660855bff08c746a23cda150dc8f8296f1d0</id>
<content type='text'>
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
</content>
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<pre>
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
</pre>
</div>
</content>
</entry>
<entry>
<title>Add graphics FIFO recorder and player for debugging the graphics system.</title>
<updated>2011-03-27T02:55:08+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-03-27T02:55:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=07c4da6084e6d87cf25f87868da10c068721c19f'/>
<id>07c4da6084e6d87cf25f87868da10c068721c19f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7414 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)</title>
<updated>2011-03-15T23:09:12+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-15T23:09:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=41c98f982eb44e89416fcb9c0139b6a922e14b0f'/>
<id>41c98f982eb44e89416fcb9c0139b6a922e14b0f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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