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<title>dolphin/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-12-07T20:14:29+00:00</published>
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<entry>
<title>Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.</title>
<updated>2013-12-11T21:15:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-11T21:15:55+00:00</published>
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<entry>
<title>Use less brain damaged names for DLCache and TextureDecoder.</title>
<updated>2013-12-11T19:35:12+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-11-03T23:26:29+00:00</published>
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<entry>
<title>Run code through the advanced tool 'sed' to remove trailing whitespace.</title>
<updated>2013-11-04T01:54:05+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-10-29T05:23:17+00:00</published>
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<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
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<entry>
<title>Merge branch 'master' into GLSL-master</title>
<updated>2013-03-12T10:28:56+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-12T10:28:56+00:00</published>
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Conflicts:
	.gitignore
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Conflicts:
	.gitignore
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<entry>
<title>Made vertex loading take constant time.  Fixes a hang in Gladius.</title>
<updated>2013-02-20T12:38:25+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-20T12:38:25+00:00</published>
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<entry>
<title>Increased the cycle time of the vertex command.  Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".</title>
<updated>2013-02-16T11:54:10+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-16T11:54:10+00:00</published>
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<entry>
<title>Added preliminary support to synchronise the timing of the CPU and GPU threads.  A new option has been added to the game properties for this purpose.  This option may help with random freezes in Dual Core mode.</title>
<updated>2013-02-16T01:51:09+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-16T01:51:09+00:00</published>
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<id>9bff8e00c86188354363e7b41dfe6f06c781cf5a</id>
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Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
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Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
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