<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/PixelEngine.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...</title>
<updated>2011-02-17T04:25:21+00:00</updated>
<author>
<name>Marcos Vitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2011-02-17T04:25:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c7ae0eb0d12ae828d02188ca611391c142be9762'/>
<id>c7ae0eb0d12ae828d02188ca611391c142be9762</id>
<content type='text'>
- ReImplementing Single Core Mode like Dual Core Mode Style.

- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
	
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.

In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )

Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- ReImplementing Single Core Mode like Dual Core Mode Style.

- Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code.
	
* Big Refactoring: A lot of functions was changed the names, and modularized.
Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop().
The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these.
* Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc.

In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) )

Please test a lot SC mode and DC mode :)
Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added the feature to allow creating a TAS movie from a save state.  To activate this function, start the game and use the "Start recording" command.  A save state will be created at that point in time and the emulator will start recording.  This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.</title>
<updated>2011-02-15T09:07:55+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2011-02-15T09:07:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fb4c82fb48b756b348140993c36d3177a869aa52'/>
<id>fb4c82fb48b756b348140993c36d3177a869aa52</id>
<content type='text'>
Changes:
* Allow events to be scheduled when the emulator is not running.  This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state.  This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.

This function is preliminary.  Let us know of any bugs you find or any UI quirks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Changes:
* Allow events to be scheduled when the emulator is not running.  This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state.  This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.

This function is preliminary.  Let us know of any bugs you find or any UI quirks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.</title>
<updated>2011-02-14T02:18:03+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-14T02:18:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ae8d33149025435dd5eaf49f69abce2ad54887f'/>
<id>0ae8d33149025435dd5eaf49f69abce2ad54887f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Experimental commit and one fix for my last commit.</title>
<updated>2011-02-10T04:47:02+00:00</updated>
<author>
<name>Marcos Vitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2011-02-10T04:47:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=86278642dcc80065297ba019d9adb60dbf11f868'/>
<id>86278642dcc80065297ba019d9adb60dbf11f868</id>
<content type='text'>
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.</title>
<updated>2011-02-08T12:00:41+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-02-08T12:00:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=00c35451f607e479db47b25ddac50d0d18507a9d'/>
<id>00c35451f607e479db47b25ddac50d0d18507a9d</id>
<content type='text'>
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.</title>
<updated>2011-01-31T01:28:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T01:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77'/>
<id>fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>More FIFO works, Hopefully this commit can fix randoms hangs in Wii Music, Wii Sports, maybe in Wii Resort, etc. Please test your games now. This commit is not related with FIFO Overflown and Fifo linked desync.</title>
<updated>2010-12-21T04:39:39+00:00</updated>
<author>
<name>Marcos Vitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2010-12-21T04:39:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0030d5572590743525947a630797a1c11a885912'/>
<id>0030d5572590743525947a630797a1c11a885912</id>
<content type='text'>
Good luck! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6632 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Good luck! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6632 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>- I've implemented cache of interrupt states for PEFINISH and PETOKEN</title>
<updated>2010-12-13T07:56:54+00:00</updated>
<author>
<name>Marcos Vitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2010-12-13T07:56:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5fd99516499f186c697f0cf2b7a043e215d18b76'/>
<id>5fd99516499f186c697f0cf2b7a043e215d18b76</id>
<content type='text'>
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE &amp; GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- I've implemented calling to ProcessFifoEvents when is there is a pending event in the main queue from CP, PE &amp; GP
- I've implemented FifoIntReset(TRUE, TRUE) in write Clear Register.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6572 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.</title>
<updated>2010-12-04T03:44:56+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-12-04T03:44:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=97e3a3ea6fda441b2b342f795aa0afd9de2d8e14'/>
<id>97e3a3ea6fda441b2b342f795aa0afd9de2d8e14</id>
<content type='text'>
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Properly emulate the alpha read pixel engine register function (used for EFB peeks).</title>
<updated>2010-10-24T19:52:52+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2010-10-24T19:52:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ab53c84dcf7fa791c778a868866dd006e5dfa50d'/>
<id>ab53c84dcf7fa791c778a868866dd006e5dfa50d</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6313 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
