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<title>dolphin/Source/Core/VideoCommon/Src/PixelShaderGen.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>PixelShaderGen: Drop some useless and potentially buggy code.</title>
<updated>2012-12-10T15:13:22+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-10T15:13:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c82136abdceb499bef33919a5c29cc323fbd2266'/>
<id>c82136abdceb499bef33919a5c29cc323fbd2266</id>
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Thanks to glennrics for noticing.
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<pre>
Thanks to glennrics for noticing.
</pre>
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</content>
</entry>
<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
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</entry>
<entry>
<title>Revert "Partially revert revision d511b506120c."</title>
<updated>2012-09-27T16:15:44+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-08-11T14:54:46+00:00</published>
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<id>bb8b5936c040bcf693b270d65821185386ff83b1</id>
<content type='text'>
This reverts commit 08e06b22937fa79db165e5a31dfd4ccf67ef57db.
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This reverts commit 08e06b22937fa79db165e5a31dfd4ccf67ef57db.
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</content>
</entry>
<entry>
<title>Revert the recent zcomploc changes including the Graphic_Fixes merge.</title>
<updated>2012-08-10T18:12:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-08-10T16:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08a9c660371202cfd8976ee60191a6f42445c1a9'/>
<id>08a9c660371202cfd8976ee60191a6f42445c1a9</id>
<content type='text'>
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.
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<pre>
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.
</pre>
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</content>
</entry>
<entry>
<title>Skipped the ZCompLoc pass if the result can be determined at compile time.  Brings back the speed lost by r146b02615c07.</title>
<updated>2012-08-05T23:29:01+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-08-05T23:29:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0efd4e5c29766ba5f5d22204339637ade9ccec83'/>
<id>0efd4e5c29766ba5f5d22204339637ade9ccec83</id>
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</entry>
<entry>
<title>Removed the offset if the ZCompLoc GREATER or LESS function is used.  Fixes the invisible player in THPS3.</title>
<updated>2012-06-29T08:47:49+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-06-29T08:47:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b4ec836aca4392a86b864dc58b1030ca616fe0d5'/>
<id>b4ec836aca4392a86b864dc58b1030ca616fe0d5</id>
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</entry>
<entry>
<title>Fixed "Failed to compile pixel shader" error when Per-Pixel Lighting is enabled.  Thanks to slmpika for the fix.</title>
<updated>2012-06-02T01:25:44+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-06-02T01:25:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bb4c9e2205d4117f48fd4ca50774ee56c28c92e4'/>
<id>bb4c9e2205d4117f48fd4ca50774ee56c28c92e4</id>
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</pre>
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</content>
</entry>
<entry>
<title>Fix compilation errors with g++4.7</title>
<updated>2012-05-26T06:09:50+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2012-05-26T06:09:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1efabea9b42ca914e65e1bebb952248db4e619bc'/>
<id>1efabea9b42ca914e65e1bebb952248db4e619bc</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge rodolfoosvaldobogado's zcomploc code (Graphic_Fixes branch)</title>
<updated>2012-05-26T03:47:07+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-05-26T03:47:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=146b02615c07dd52dddaa18b7e23d09bc23b549e'/>
<id>146b02615c07dd52dddaa18b7e23d09bc23b549e</id>
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</entry>
<entry>
<title>Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.</title>
<updated>2012-04-07T20:45:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2012-04-07T19:45:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=722480cb2e864ea7dd03427e509470ec09ce6f40'/>
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