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<title>dolphin/Source/Core/VideoCommon/Src/PixelShaderGen.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move swapModeTable to a local variable, avoids shader uid generation writing to it</title>
<updated>2013-09-04T21:23:29+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
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<published>2013-09-04T19:56:03+00:00</published>
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<entry>
<title>pixelShaderGen: also execute alpha test for always fail with late z test</title>
<updated>2013-08-19T19:27:54+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
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<published>2013-08-19T19:27:54+00:00</published>
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This should fix issue 6493, but maybe no real issue as this rendering just do nothing
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This should fix issue 6493, but maybe no real issue as this rendering just do nothing
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<entry>
<title>ShaderGen: Optimize out most function calls for uid generation.</title>
<updated>2013-08-12T16:30:42+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-08-12T11:31:29+00:00</published>
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<entry>
<title>ShaderGen: Static inline everything.</title>
<updated>2013-08-12T16:30:42+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-08-12T10:52:28+00:00</published>
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<entry>
<title>PixelShaderGen: Optimize shader uid data order.</title>
<updated>2013-08-12T16:30:42+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-08-12T16:21:35+00:00</published>
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<entry>
<title>PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.</title>
<updated>2013-08-12T09:33:36+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-08-12T09:33:36+00:00</published>
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Fixes issue 6474.</content>
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Fixes issue 6474.</pre>
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<entry>
<title>D3D11: Implement zcomploc for hardware supporting D3D 11.0.</title>
<updated>2013-08-09T20:20:35+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-07-22T12:38:09+00:00</published>
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<entry>
<title>simplify my last commit</title>
<updated>2013-07-29T21:26:18+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-29T21:26:18+00:00</published>
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<entry>
<title>remove printf in shader uid generation</title>
<updated>2013-07-29T18:52:24+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-07-29T18:52:24+00:00</published>
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<entry>
<title>Fix Mali-T604 shader compilation</title>
<updated>2013-07-25T16:13:33+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-07-25T16:13:33+00:00</published>
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