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<title>dolphin/Source/Core/VideoCommon/Src/RenderBase.h, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix some fractional EFB scaling issues.</title>
<updated>2012-11-19T12:10:32+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-10-02T20:11:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b02bb7617fe5bdcda524d065b5601834e0a3ed4a'/>
<id>b02bb7617fe5bdcda524d065b5601834e0a3ed4a</id>
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</pre>
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</entry>
<entry>
<title>Remove Renderer::xScale and Renderer::yScale.</title>
<updated>2012-11-16T13:29:09+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-09-28T22:19:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a38bb488d205752dd3c3e59bae55924ae286c4ec'/>
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<pre>
</pre>
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</entry>
<entry>
<title>Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().</title>
<updated>2012-11-16T13:25:49+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-09-28T22:04:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=78031c2d54b4acbca14747c57572b34e2530e474'/>
<id>78031c2d54b4acbca14747c57572b34e2530e474</id>
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</entry>
<entry>
<title>Move last XFB size from Render to FramebufferManager.</title>
<updated>2012-10-03T11:44:35+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-09-28T21:48:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=035840e7b57d8056c1b8546aa5d2ae3a8b65d6e4'/>
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<pre>
</pre>
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</entry>
<entry>
<title>Revert the recent zcomploc changes including the Graphic_Fixes merge.</title>
<updated>2012-08-10T18:12:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-08-10T16:57:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08a9c660371202cfd8976ee60191a6f42445c1a9'/>
<id>08a9c660371202cfd8976ee60191a6f42445c1a9</id>
<content type='text'>
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.
</content>
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<pre>
Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.

This reverts commit 0efd4e5c29766ba5f5d22204339637ade9ccec83.
This reverts commit b4ec836aca4392a86b864dc58b1030ca616fe0d5.
This reverts commit bb4c9e2205d4117f48fd4ca50774ee56c28c92e4.
This reverts commit 146b02615c07dd52dddaa18b7e23d09bc23b549e.
</pre>
</div>
</content>
</entry>
<entry>
<title>First Stage:</title>
<updated>2012-04-02T17:26:12+00:00</updated>
<author>
<name>rodolfoosvaldobogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2012-04-02T17:26:12+00:00</published>
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<id>a0d60210fd80c44b17f82ed1ed2f68e96394bc86</id>
<content type='text'>
Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
</content>
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<pre>
Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert Rodolfo's recent zcomploc commits until they actually work correctly.</title>
<updated>2012-03-29T23:57:53+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-03-29T23:56:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=460610ea0e0d5083e261ed9d137048f2a5fc7e59'/>
<id>460610ea0e0d5083e261ed9d137048f2a5fc7e59</id>
<content type='text'>
This reverts commit 402006a83a89bc0f790934096e915f0e8c23f808.
This reverts commit 48d8d71391fc2cc40d85732680eb6421164bf87c.
This reverts commit 450dcc9d2cd874f6ab40d4a339afc29f55751319.
</content>
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<pre>
This reverts commit 402006a83a89bc0f790934096e915f0e8c23f808.
This reverts commit 48d8d71391fc2cc40d85732680eb6421164bf87c.
This reverts commit 450dcc9d2cd874f6ab40d4a339afc29f55751319.
</pre>
</div>
</content>
</entry>
<entry>
<title>As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.</title>
<updated>2012-03-27T18:44:58+00:00</updated>
<author>
<name>rodolfoosvaldobogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2012-03-27T18:44:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=450dcc9d2cd874f6ab40d4a339afc29f55751319'/>
<id>450dcc9d2cd874f6ab40d4a339afc29f55751319</id>
<content type='text'>
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
please test for regressions, speed and for other issues fixed, as a example, the black color in water splash in super mario galaxy are fixed with this rev.
please as soon as yo find a bug let me know.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge some frame dumping code to VideoCommon, fixes a memory leak in D3D9 and OpenGL if emulation is stopped while dumping frames.</title>
<updated>2011-09-08T15:09:24+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-08T15:09:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5eb1e55f80a5c49270a7c7a5dfd625216a13abe2'/>
<id>5eb1e55f80a5c49270a7c7a5dfd625216a13abe2</id>
<content type='text'>
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
</content>
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<pre>
Breaks D3D11 frame dumping for some weird reason (memory corruption or whatever?).
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement frame dumping in D3D11.</title>
<updated>2011-09-08T13:39:03+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-08T13:39:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1c85be8625b343c6301a0241d83beee33c1c470e'/>
<id>1c85be8625b343c6301a0241d83beee33c1c470e</id>
<content type='text'>
Fixes issue 4831.
</content>
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<pre>
Fixes issue 4831.
</pre>
</div>
</content>
</entry>
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