<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/TextureCacheBase.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>More conversion from char * to std::string.</title>
<updated>2011-03-01T03:06:14+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-03-01T03:06:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a5b471f4903646e44d03ea8ca6a830002342198c'/>
<id>a5b471f4903646e44d03ea8ca6a830002342198c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert GetUserPath to return a std::string instead of a const char *.  This simplifies its usage in most cases.</title>
<updated>2011-02-28T20:40:15+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-28T20:40:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ba54fac9eb74be6f73e20e2de953cf6f355be57f'/>
<id>ba54fac9eb74be6f73e20e2de953cf6f355be57f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.</title>
<updated>2011-02-26T23:41:02+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-02-26T23:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f0c5cc76a998b59ddb1dd720354db366b5e15e9b'/>
<id>f0c5cc76a998b59ddb1dd720354db366b5e15e9b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.</title>
<updated>2011-02-25T20:35:05+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-02-25T20:35:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eef715b1cf8730174777000f94252d9adf92332b'/>
<id>eef715b1cf8730174777000f94252d9adf92332b</id>
<content type='text'>
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069</title>
<updated>2011-02-08T03:47:59+00:00</updated>
<author>
<name>baby.lueshi</name>
<email>baby.lueshi@gmail.com</email>
</author>
<published>2011-02-08T03:47:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1f0663c1a870ccf3928bd24f27613a1e0f154abb'/>
<id>1f0663c1a870ccf3928bd24f27613a1e0f154abb</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>The compiler need not obey the static keyword, so to avoid linker</title>
<updated>2011-02-05T16:06:05+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-02-05T16:06:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=98e24f587368272e867fe09c39fb11d4550e7e3e'/>
<id>98e24f587368272e867fe09c39fb11d4550e7e3e</id>
<content type='text'>
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.</title>
<updated>2011-02-05T10:08:06+00:00</updated>
<author>
<name>baby.lueshi</name>
<email>baby.lueshi@gmail.com</email>
</author>
<published>2011-02-05T10:08:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=888cd787248839377c56a4d4db64bced3b3fa028'/>
<id>888cd787248839377c56a4d4db64bced3b3fa028</id>
<content type='text'>
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Change the recent speedup to the hashing function to fall back to the old version for custom textures.</title>
<updated>2011-02-04T22:51:17+00:00</updated>
<author>
<name>baby.lueshi</name>
<email>baby.lueshi@gmail.com</email>
</author>
<published>2011-02-04T22:51:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cd9e6a8d23a830d45f6f6b39c5ced27bb568dcfc'/>
<id>cd9e6a8d23a830d45f6f6b39c5ced27bb568dcfc</id>
<content type='text'>
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7064 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove PluginSpecs.h.  Merge the few needed enums from that file into Common.h for now.  I am up for suggestions on a better place for those.</title>
<updated>2011-02-02T04:40:27+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-02T04:40:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8b309e26dc00c354e0fc71fa6ac9b6990f79710a'/>
<id>8b309e26dc00c354e0fc71fa6ac9b6990f79710a</id>
<content type='text'>
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.</title>
<updated>2011-01-31T01:28:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T01:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77'/>
<id>fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
