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<title>dolphin/Source/Core/VideoCommon/Src/TextureCacheBase.h, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Enable hires textures even when texture dumping is enabled.</title>
<updated>2012-06-20T16:18:17+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-28T09:37:14+00:00</published>
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Remove some deprecated code.
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Remove some deprecated code.
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</entry>
<entry>
<title>Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.</title>
<updated>2012-06-20T16:18:05+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
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<published>2012-05-28T09:31:37+00:00</published>
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<entry>
<title>TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.</title>
<updated>2012-05-13T15:43:14+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-13T13:38:56+00:00</published>
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<entry>
<title>TextureCacheBase: Support loading custom mipmaps.</title>
<updated>2012-05-13T15:42:22+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-12T12:31:38+00:00</published>
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<entry>
<title>TextureCacheBase: Support dumping individual mipmaps.</title>
<updated>2012-05-13T15:41:04+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-12T11:50:03+00:00</published>
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<entry>
<title>TextureCacheBase: Move texture dumping to a helper function.</title>
<updated>2012-05-13T15:41:03+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-12T11:31:09+00:00</published>
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<entry>
<title>TextureCacheBase: Move custom texture loading to a helper function</title>
<updated>2012-05-13T15:41:03+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-12T11:25:13+00:00</published>
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</entry>
<entry>
<title>Implement texture preloading</title>
<updated>2012-02-03T20:21:13+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2012-01-29T20:49:50+00:00</published>
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</entry>
<entry>
<title>Add license header for TextureCacheBase files</title>
<updated>2012-01-31T18:52:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2012-01-29T20:55:07+00:00</published>
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<entry>
<title>TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"</title>
<updated>2012-01-31T18:52:02+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2012-01-29T19:24:23+00:00</published>
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