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<title>dolphin/Source/Core/VideoCommon/Src/TextureConversionShader.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.</title>
<updated>2013-07-21T12:00:20+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-07-21T12:00:20+00:00</published>
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<entry>
<title>Continuation of the previous commit. I missed a integer.</title>
<updated>2013-07-21T11:27:26+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-07-21T11:27:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=83a79c28ca40eb352572260d8a4b0312de3bd485'/>
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<entry>
<title>Fix a issue in the texture conversion shaders that was multiplying an integer with a float.</title>
<updated>2013-07-21T11:17:21+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@Gmail.com</email>
</author>
<published>2013-07-21T11:17:21+00:00</published>
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<entry>
<title>Build fix: Android NDK doesn't support any locale switching.</title>
<updated>2013-06-16T12:51:38+00:00</updated>
<author>
<name>Armada</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2013-06-16T12:34:23+00:00</published>
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<id>9594cac42c7612977e1ef4c8493e52037f15abf9</id>
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Also, Mac OS X doesn't support DX9.
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Also, Mac OS X doesn't support DX9.
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<entry>
<title>Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.</title>
<updated>2013-06-16T10:33:13+00:00</updated>
<author>
<name>Armada</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2013-06-15T11:21:57+00:00</published>
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<id>fc7099a9057ee962ea4fd43bf049396d86065cf0</id>
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This commit fixes a rare race condition when generating shaders because setlocale is global.
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This commit fixes a rare race condition when generating shaders because setlocale is global.
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<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
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<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
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Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
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Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
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</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<entry>
<title>ogl: support glsl120</title>
<updated>2013-04-08T12:50:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T12:50:58+00:00</published>
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<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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<id>edd9d0e0ef6898a0528ac6389e93e9fca6132ff6</id>
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Not planning to touch Core since it's the most actively changed part of the project.
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Not planning to touch Core since it's the most actively changed part of the project.
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<entry>
<title>merge glsl headers into one place</title>
<updated>2013-02-13T20:34:48+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-13T20:34:48+00:00</published>
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