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<title>dolphin/Source/Core/VideoCommon/Src/VertexLoader.cpp, branch 2.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.</title>
<updated>2010-02-28T11:36:00+00:00</updated>
<author>
<name>nodchip</name>
<email>nodchip@gmail.com</email>
</author>
<published>2010-02-28T11:36:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1c340522660cbac0f1cb8de62eba1b765dcf928c'/>
<id>1c340522660cbac0f1cb8de62eba1b765dcf928c</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.</title>
<updated>2010-02-28T08:41:02+00:00</updated>
<author>
<name>nodchip</name>
<email>nodchip@gmail.com</email>
</author>
<published>2010-02-28T08:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d348c33bf2f094ac8c541ee459e4edb029da4fb4'/>
<id>d348c33bf2f094ac8c541ee459e4edb029da4fb4</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.</title>
<updated>2010-02-24T23:58:48+00:00</updated>
<author>
<name>nodchip</name>
<email>nodchip@gmail.com</email>
</author>
<published>2010-02-24T23:58:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=609151c6e88380c799b8d1069387cdbc31907a35'/>
<id>609151c6e88380c799b8d1069387cdbc31907a35</id>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.</title>
<updated>2010-02-24T09:56:41+00:00</updated>
<author>
<name>nodchip</name>
<email>nodchip@gmail.com</email>
</author>
<published>2010-02-24T09:56:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=47fb73b71a27d1a1aaa9a7dc160de573c92a9ee3'/>
<id>47fb73b71a27d1a1aaa9a7dc160de573c92a9ee3</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)</title>
<updated>2010-01-12T00:08:02+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2010-01-12T00:08:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9012d4f4b83deaef67a8d1c4ffa3b693034a4635'/>
<id>9012d4f4b83deaef67a8d1c4ffa3b693034a4635</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.</title>
<updated>2009-10-10T21:19:39+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2009-10-10T21:19:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=56214e91037279fb16cca0af75c1dec2d8432426'/>
<id>56214e91037279fb16cca0af75c1dec2d8432426</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>r4322 commented out an important Flush() call - restore that.</title>
<updated>2009-09-26T21:00:04+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-09-26T21:00:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e102fdaac3431edd96241e9fc357769a107953da'/>
<id>e102fdaac3431edd96241e9fc357769a107953da</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4323 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4323 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.</title>
<updated>2009-09-26T12:39:12+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-09-26T12:39:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=29808cdde2aa918f453d9d466e238f24a1f2d62f'/>
<id>29808cdde2aa918f453d9d466e238f24a1f2d62f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things</title>
<updated>2009-09-13T21:18:04+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-09-13T21:18:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c7431401be5da8f41607e8902961820c316fb123'/>
<id>c7431401be5da8f41607e8902961820c316fb123</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.</title>
<updated>2009-07-30T20:29:52+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2009-07-30T20:29:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8ab4814d73215271f0baaccf5cc51e7eba2b9c17'/>
<id>8ab4814d73215271f0baaccf5cc51e7eba2b9c17</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
