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<title>dolphin/Source/Core/VideoCommon/Src/VertexLoader.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e85438cba05c88d088a26572e88e3996b38d88ed'/>
<id>e85438cba05c88d088a26572e88e3996b38d88ed</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Bounding Box bugfixes.</title>
<updated>2011-10-28T20:12:12+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2011-10-28T20:12:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dd551814c9c160c1dd33ed0f29e722e73fb43eca'/>
<id>dd551814c9c160c1dd33ed0f29e722e73fb43eca</id>
<content type='text'>
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
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<pre>
- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.

This should also be a (very very little) bit faster than the previous version.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added proper Bounding Box support.</title>
<updated>2011-10-26T00:19:10+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2011-10-26T00:19:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=852fe9c4bebb992aa91d7ba107ca15688ca87221'/>
<id>852fe9c4bebb992aa91d7ba107ca15688ca87221</id>
<content type='text'>
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
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<pre>
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
</pre>
</div>
</content>
</entry>
<entry>
<title>Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.</title>
<updated>2011-03-21T05:46:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-21T05:46:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=068855bbd641efd0d941c2005fb4f33459e32b03'/>
<id>068855bbd641efd0d941c2005fb4f33459e32b03</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix things so that those who wish to compile with -std=c++0x can.  To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable.  This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.</title>
<updated>2011-03-12T00:01:33+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-03-12T00:01:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b583a0441320f6e73b932aaaed4bb5ec84eb6dd'/>
<id>1b583a0441320f6e73b932aaaed4bb5ec84eb6dd</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.</title>
<updated>2011-03-04T22:48:54+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-03-04T22:48:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c569b33829e77ab9a568198152e5eabe32fdcb8d'/>
<id>c569b33829e77ab9a568198152e5eabe32fdcb8d</id>
<content type='text'>
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>some cleaning in dlist cache, runvertices and runcompiledvertices</title>
<updated>2011-02-25T20:27:57+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-02-25T20:27:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ac6c18a5e4bfd8e98567d05ee76a09ed65848adc'/>
<id>ac6c18a5e4bfd8e98567d05ee76a09ed65848adc</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7246 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.</title>
<updated>2011-01-31T01:28:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T01:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77'/>
<id>fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean out the long since bit-rotted video profiling code.</title>
<updated>2011-01-27T21:57:36+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-01-27T21:57:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=955e3abe9e132786646fd9c4d5575ac0ff35c149'/>
<id>955e3abe9e132786646fd9c4d5575ac0ff35c149</id>
<content type='text'>
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>rework the normal loading now it should be a accurate as real hardware.</title>
<updated>2011-01-19T13:57:15+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-01-19T13:57:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0416a1b5675a777b3db9b75952a1ec022d45605f'/>
<id>0416a1b5675a777b3db9b75952a1ec022d45605f</id>
<content type='text'>
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6881 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
more accurate means more slow so no complains about speed lost, will optimize later.
please test for regression, but i hope you will get a nice surprise about this commit :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6881 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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