<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/VertexLoader.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix stack misalignment issues.</title>
<updated>2013-09-20T20:46:48+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-20T01:10:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d334a9bc23a7641143937042658f64fc9c1b7a92'/>
<id>d334a9bc23a7641143937042658f64fc9c1b7a92</id>
<content type='text'>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</content>
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<pre>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</pre>
</div>
</content>
</entry>
<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8da425b008b46ef90d649e55c6c0d4a0bc2b556b'/>
<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
<content type='text'>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</content>
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<pre>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a bunch of random typos in comments and logging.</title>
<updated>2013-04-19T13:21:45+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-19T13:21:45+00:00</published>
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<id>d244bca1f5f210e03839d0e0a485fc5511ede2d6</id>
<content type='text'>
Also update the comment headers for two functions in GCMemcard.cpp.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also update the comment headers for two functions in GCMemcard.cpp.
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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<id>bab9963b00953d60bdd6fabe265d5daa45a27661</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'master' into primitive_restart</title>
<updated>2013-04-08T13:57:51+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-04-08T13:57:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=702198f39b4eb71a068c20c9969bd86856fa85ae'/>
<id>702198f39b4eb71a068c20c9969bd86856fa85ae</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
</content>
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix some typos and correct some capitalizations in the log messages.</title>
<updated>2013-03-31T23:13:30+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-03-31T23:10:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f432d6038e353f98cbe0fa522bd9d6034027246e'/>
<id>f432d6038e353f98cbe0fa522bd9d6034027246e</id>
<content type='text'>
Makes the logging look more orderly and less spammy when spitting out things.
</content>
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<pre>
Makes the logging look more orderly and less spammy when spitting out things.
</pre>
</div>
</content>
</entry>
<entry>
<title>first try of primitive restart index generator</title>
<updated>2013-03-29T13:27:33+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-29T13:27:33+00:00</published>
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<id>ca8554e7d1d7c77b3c2a9ed8a7fb12de7096c67b</id>
<content type='text'>
Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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<id>edd9d0e0ef6898a0528ac6389e93e9fca6132ff6</id>
<content type='text'>
Not planning to touch Core since it's the most actively changed part of the project.
</content>
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<pre>
Not planning to touch Core since it's the most actively changed part of the project.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'master' into GLSL-master</title>
<updated>2013-03-06T18:07:15+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-06T18:07:15+00:00</published>
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<id>5dd502df3b678e04ecc5a5a79af43ecf047b9f92</id>
<content type='text'>
the only commit on master is to fix vertexloader, so disable jit for osx
</content>
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<pre>
the only commit on master is to fix vertexloader, so disable jit for osx
</pre>
</div>
</content>
</entry>
<entry>
<title>fix vertexloader without jit</title>
<updated>2013-03-06T17:58:15+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-03-06T17:58:15+00:00</published>
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<id>7158c14d7a1e6c86bfb6602a11d79dbe989cac9d</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
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