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<title>dolphin/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8da425b008b46ef90d649e55c6c0d4a0bc2b556b'/>
<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
<content type='text'>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
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Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
<id>bab9963b00953d60bdd6fabe265d5daa45a27661</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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<id>edd9d0e0ef6898a0528ac6389e93e9fca6132ff6</id>
<content type='text'>
Not planning to touch Core since it's the most actively changed part of the project.
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<pre>
Not planning to touch Core since it's the most actively changed part of the project.
</pre>
</div>
</content>
</entry>
<entry>
<title>wrapper for s_pCurBufferPointer</title>
<updated>2013-02-21T12:45:48+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-21T12:45:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c7f4d6b9ac9860532b8c84d6fde5ba4b80dca08d'/>
<id>c7f4d6b9ac9860532b8c84d6fde5ba4b80dca08d</id>
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</pre>
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</content>
</entry>
<entry>
<title>build fix</title>
<updated>2013-02-21T12:00:19+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-02-21T12:00:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4b4dce1bd9bba3d1d12d23343d58c4040ae09c3a'/>
<id>4b4dce1bd9bba3d1d12d23343d58c4040ae09c3a</id>
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</pre>
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</content>
</entry>
<entry>
<title>Cleanup Position loader functions.</title>
<updated>2013-02-21T08:19:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-21T08:00:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=660fc129275dc92e4f6f99bb497f83b2da58992a'/>
<id>660fc129275dc92e4f6f99bb497f83b2da58992a</id>
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</pre>
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</content>
</entry>
<entry>
<title>Align stack variables on a 16-bytes boundary in SSSE3 functions</title>
<updated>2011-10-08T15:36:01+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2011-10-08T15:33:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=59072adc32bf779dee4879a456fcb2bdc71036fc'/>
<id>59072adc32bf779dee4879a456fcb2bdc71036fc</id>
<content type='text'>
Fixes issue 4450. Thanks to pholklore1 for his patch.
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Fixes issue 4450. Thanks to pholklore1 for his patch.
</pre>
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</content>
</entry>
<entry>
<title>Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.</title>
<updated>2011-01-10T13:14:56+00:00</updated>
<author>
<name>xsacha</name>
<email>xsacha@gmail.com</email>
</author>
<published>2011-01-10T13:14:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f9e4e73e428ea0ce594fb2017272fc47d447f2fa'/>
<id>f9e4e73e428ea0ce594fb2017272fc47d447f2fa</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>more work on dlist caching now should be a little faster</title>
<updated>2010-11-14T14:42:11+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-11-14T14:42:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c21f804c48ad0bf857ed9b5171f6e0cc704f609a'/>
<id>c21f804c48ad0bf857ed9b5171f6e0cc704f609a</id>
<content type='text'>
a little bugfix in vertex loading and some fixes.
not much time to work these days but  at least i can spend a little time fixing thing.
please test for regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
a little bugfix in vertex loading and some fixes.
not much time to work these days but  at least i can spend a little time fixing thing.
please test for regressions.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6409 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).</title>
<updated>2010-10-03T00:41:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-03T00:41:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=841583b8f3b0664fef24305928a0f26eae5c6b29'/>
<id>841583b8f3b0664fef24305928a0f26eae5c6b29</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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