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<title>dolphin/Source/Core/VideoCommon/Src/VertexManagerBase.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>revert last commit, add CheckInvalidState to VideoBackend</title>
<updated>2012-12-23T12:32:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-23T12:32:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bd0abb3d2fe5047554bb6b87fa8e3f6aa3f42e0b'/>
<id>bd0abb3d2fe5047554bb6b87fa8e3f6aa3f42e0b</id>
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</pre>
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</content>
</entry>
<entry>
<title>add invalid flag for BPStructs (fix issue 5790)</title>
<updated>2012-12-21T20:04:53+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-21T20:04:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2df0c31d13372bc29d488cf7e80d4adb9cf28b46'/>
<id>2df0c31d13372bc29d488cf7e80d4adb9cf28b46</id>
<content type='text'>
this flag will be set on loading a state and checked before every rendering.
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this flag will be set on loading a state and checked before every rendering.
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</content>
</entry>
<entry>
<title>Remove "Disable Lighting".</title>
<updated>2012-06-11T21:30:20+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-02-25T22:34:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1dd6b978c1dafccbc8b7db9efb5c15d75596d1c8'/>
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<pre>
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</div>
</content>
</entry>
<entry>
<title>Fast mipmaps deserves to die!!</title>
<updated>2012-06-07T22:22:57+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-06-07T22:18:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b5ad382b075fc307d150dd8758f5aaadf7409be1'/>
<id>b5ad382b075fc307d150dd8758f5aaadf7409be1</id>
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<pre>
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</content>
</entry>
<entry>
<title>savestate vertexmanager (base) since it affects VertexLoader::RunVertices which affects g_pVideoData</title>
<updated>2012-05-26T03:18:08+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2012-01-04T08:42:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=99b202fd2eeac16e3c7776838e7b70c04a8a0883'/>
<id>99b202fd2eeac16e3c7776838e7b70c04a8a0883</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.</title>
<updated>2012-05-13T15:48:23+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-13T15:48:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=54aeec7a8ff6b6e5d050637b6cce8df6d9a8b633'/>
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</content>
</entry>
<entry>
<title>Fix "Disable Lighting" in D3D9 and D3D11.</title>
<updated>2011-04-30T17:34:08+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-04-30T17:34:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe2d09576d0e90eb1dac52bf54c0b8fef0697bcc'/>
<id>fe2d09576d0e90eb1dac52bf54c0b8fef0697bcc</id>
<content type='text'>
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
Fixes issue 3185.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert GetUserPath to return a std::string instead of a const char *.  This simplifies its usage in most cases.</title>
<updated>2011-02-28T20:40:15+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-28T20:40:15+00:00</published>
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<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069</title>
<updated>2011-02-08T03:47:59+00:00</updated>
<author>
<name>baby.lueshi</name>
<email>baby.lueshi@gmail.com</email>
</author>
<published>2011-02-08T03:47:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1f0663c1a870ccf3928bd24f27613a1e0f154abb'/>
<id>1f0663c1a870ccf3928bd24f27613a1e0f154abb</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.</title>
<updated>2011-02-05T10:08:06+00:00</updated>
<author>
<name>baby.lueshi</name>
<email>baby.lueshi@gmail.com</email>
</author>
<published>2011-02-05T10:08:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=888cd787248839377c56a4d4db64bced3b3fa028'/>
<id>888cd787248839377c56a4d4db64bced3b3fa028</id>
<content type='text'>
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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