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<title>dolphin/Source/Core/VideoCommon/Src/VertexShaderGen.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p</title>
<updated>2012-12-24T20:29:24+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
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<published>2012-12-24T20:27:53+00:00</published>
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This reverts commit 4d868705fd312adda1649aebe65c6f82adb21c04.
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This reverts commit 4d868705fd312adda1649aebe65c6f82adb21c04.
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<entry>
<title>VertexShaderGen: Fix a shader compilation error.</title>
<updated>2012-12-24T18:50:16+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-24T18:49:14+00:00</published>
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<entry>
<title>Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.</title>
<updated>2012-04-07T20:45:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2012-04-07T19:45:12+00:00</published>
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<entry>
<title>D3D9: Fix texel to pixel mapping when sampling textures properly.</title>
<updated>2012-03-24T16:23:03+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-03-24T15:30:00+00:00</published>
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<entry>
<title>Clean up various things.</title>
<updated>2011-09-29T21:32:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-29T21:32:05+00:00</published>
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<entry>
<title>Fixup line endings.</title>
<updated>2011-09-29T21:32:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
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<published>2011-09-29T19:52:13+00:00</published>
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<entry>
<title>Fix pixel lighting.</title>
<updated>2011-09-29T21:32:39+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
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<published>2011-09-29T19:21:09+00:00</published>
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<entry>
<title>- D3D9: pass the correct API type to ValidatePixelShaderIDs</title>
<updated>2011-09-10T01:10:28+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-10T01:10:28+00:00</published>
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- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
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- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
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<entry>
<title>Small fix to the previous commit.</title>
<updated>2011-09-09T19:45:11+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-09T19:45:11+00:00</published>
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<title>Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.</title>
<updated>2011-09-08T22:32:04+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-08T22:32:04+00:00</published>
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