<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/VertexShaderManager.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.</title>
<updated>2011-05-12T02:14:45+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-05-12T02:14:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80247835020092c598fcee519f77e7d581b4d146'/>
<id>80247835020092c598fcee519f77e7d581b4d146</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.</title>
<updated>2011-04-11T01:49:32+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-04-11T01:49:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=77a4a649093f8d14574a81e0cbfc7cbc097cb39e'/>
<id>77a4a649093f8d14574a81e0cbfc7cbc097cb39e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).</title>
<updated>2011-02-05T18:25:34+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-02-05T18:25:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c36ed08cfcfdb94708d1b32081808f58eb87f1b1'/>
<id>c36ed08cfcfdb94708d1b32081808f58eb87f1b1</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>* Changes about recent Custom PHack implementation</title>
<updated>2011-01-31T20:30:25+00:00</updated>
<author>
<name>gnick79</name>
<email>gnick79@gmail.com</email>
</author>
<published>2011-01-31T20:30:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d6e784121ffe0301067ca189d698054debe9d90a'/>
<id>d6e784121ffe0301067ca189d698054debe9d90a</id>
<content type='text'>
  - Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
  - Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.</title>
<updated>2011-01-31T01:28:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T01:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77'/>
<id>fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>* All is fixed now about Custom Projection Hack (problem was inverted memmber)</title>
<updated>2011-01-30T00:56:33+00:00</updated>
<author>
<name>gnick79</name>
<email>gnick79@gmail.com</email>
</author>
<published>2011-01-30T00:56:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25af2ae9b8cd2334bfd9a16a9ef229d70d6bc898'/>
<id>25af2ae9b8cd2334bfd9a16a9ef229d70d6bc898</id>
<content type='text'>
  - added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
  - added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>- Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)</title>
<updated>2011-01-30T00:05:00+00:00</updated>
<author>
<name>gnick79</name>
<email>gnick79@gmail.com</email>
</author>
<published>2011-01-30T00:05:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c23663620f8b8f8417d9b7b125272fd7d658e8e1'/>
<id>c23663620f8b8f8417d9b7b125272fd7d658e8e1</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6979 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>A few compiler warnings.</title>
<updated>2011-01-29T22:48:33+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-01-29T22:48:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=043e32478924689aed232423e4f3dd0fa6bcba9a'/>
<id>043e32478924689aed232423e4f3dd0fa6bcba9a</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>* Changed the Projection Hack option in game properties to  "Custom Projection Hack"</title>
<updated>2011-01-29T21:13:56+00:00</updated>
<author>
<name>gnick79</name>
<email>gnick79@gmail.com</email>
</author>
<published>2011-01-29T21:13:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3078db08c7e5d8b176a3af9855d22f99d1e3f1bb'/>
<id>3078db08c7e5d8b176a3af9855d22f99d1e3f1bb</id>
<content type='text'>
  - dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
  - dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean out the long since bit-rotted video profiling code.</title>
<updated>2011-01-27T21:57:36+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2011-01-27T21:57:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=955e3abe9e132786646fd9c4d5575ac0ff35c149'/>
<id>955e3abe9e132786646fd9c4d5575ac0ff35c149</id>
<content type='text'>
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
