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<title>dolphin/Source/Core/VideoCommon/Src/VertexShaderManager.cpp, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e85438cba05c88d088a26572e88e3996b38d88ed'/>
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<pre>
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</content>
</entry>
<entry>
<title>VertexShaderManager: Fix redundant shader constant updates.</title>
<updated>2012-12-01T13:23:24+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-12-01T13:23:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bed260aa147cdf82b6914ec476cc36821a046b0f'/>
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Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.
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Thanks to konpie for spotting this.

Might give a fairly perceivable speedup in the D3D11 backend.
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</content>
</entry>
<entry>
<title>Update the viewport when the scissor offset is changed</title>
<updated>2012-05-27T06:03:26+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2012-05-27T06:03:26+00:00</published>
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<id>bfde41895f52402874359e70c495ca79c8c501c6</id>
<content type='text'>
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
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<pre>
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
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</content>
</entry>
<entry>
<title>fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)</title>
<updated>2012-05-26T03:18:07+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2012-01-01T20:46:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2be579e8bad372e7a7433a7d6300939ecef4c654'/>
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<pre>
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</content>
</entry>
<entry>
<title>D3D9: Fix texel to pixel mapping when sampling textures properly.</title>
<updated>2012-03-24T16:23:03+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-03-24T15:30:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7a1744575d7569dd52739836685b6e6643ace61a'/>
<id>7a1744575d7569dd52739836685b6e6643ace61a</id>
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<pre>
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</content>
</entry>
<entry>
<title>initialize the uninitialized</title>
<updated>2012-01-04T09:36:09+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2012-01-02T10:20:22+00:00</published>
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</entry>
<entry>
<title>Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.</title>
<updated>2011-05-12T02:14:45+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-05-12T02:14:45+00:00</published>
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<id>80247835020092c598fcee519f77e7d581b4d146</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7538 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.</title>
<updated>2011-04-11T01:49:32+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-04-11T01:49:32+00:00</published>
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<id>77a4a649093f8d14574a81e0cbfc7cbc097cb39e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
<entry>
<title>Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).</title>
<updated>2011-02-05T18:25:34+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-02-05T18:25:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c36ed08cfcfdb94708d1b32081808f58eb87f1b1'/>
<id>c36ed08cfcfdb94708d1b32081808f58eb87f1b1</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>* Changes about recent Custom PHack implementation</title>
<updated>2011-01-31T20:30:25+00:00</updated>
<author>
<name>gnick79</name>
<email>gnick79@gmail.com</email>
</author>
<published>2011-01-31T20:30:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d6e784121ffe0301067ca189d698054debe9d90a'/>
<id>d6e784121ffe0301067ca189d698054debe9d90a</id>
<content type='text'>
  - Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
  - Usability enhancement: Added Presets



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7025 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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