<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/XFMemory.h, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix an error introduced in r7083. In the pixel shader manager the farZ and zRange of the z bias were flipped. Switched to using the viewport struct rather than a raw float array to hopefully avoid such confusion in the future. Fixes issue 4060.</title>
<updated>2011-04-11T01:49:32+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-04-11T01:49:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=77a4a649093f8d14574a81e0cbfc7cbc097cb39e'/>
<id>77a4a649093f8d14574a81e0cbfc7cbc097cb39e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7446 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).</title>
<updated>2011-02-05T18:25:34+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-02-05T18:25:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c36ed08cfcfdb94708d1b32081808f58eb87f1b1'/>
<id>c36ed08cfcfdb94708d1b32081808f58eb87f1b1</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace all bitfields which were only declared with "(un)signed" with their actual types. Let me know if I missed any. It would also be a good idea to test this commit in both x64 and x86.</title>
<updated>2010-09-27T04:29:51+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2010-09-27T04:29:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=18be8ffa6eeaf3ec50db1379fab7bd7aedf2d247'/>
<id>18be8ffa6eeaf3ec50db1379fab7bd7aedf2d247</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6232 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback</title>
<updated>2009-11-19T02:28:41+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-11-19T02:28:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe1a5142a784305fa9c4e54bdf8d989102d89187'/>
<id>fe1a5142a784305fa9c4e54bdf8d989102d89187</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.</title>
<updated>2009-10-26T02:38:23+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-10-26T02:38:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08b2686d90677895812d8f852511d2237ea64681'/>
<id>08b2686d90677895812d8f852511d2237ea64681</id>
<content type='text'>
please test specially in paper mario and Killer 7 that where games where supposedly this was used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
please test specially in paper mario and Killer 7 that where games where supposedly this was used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.</title>
<updated>2009-10-25T23:10:30+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-10-25T23:10:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0511d6e1858efecd8fc872e2cff8bd38caf7daae'/>
<id>0511d6e1858efecd8fc872e2cff8bd38caf7daae</id>
<content type='text'>
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!</title>
<updated>2009-09-02T21:00:45+00:00</updated>
<author>
<name>Marcus Wanners</name>
<email>marcus@wanners.net</email>
</author>
<published>2009-09-02T21:00:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=50593397f3eb327cd7119faea977622251b55224'/>
<id>50593397f3eb327cd7119faea977622251b55224</id>
<content type='text'>
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GFX: revert of r4044</title>
<updated>2009-08-24T23:36:28+00:00</updated>
<author>
<name>omegadox</name>
<email>omegadox@gmail.com</email>
</author>
<published>2009-08-24T23:36:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=984988c5d37c2576b86c8a441e954d49c278f6ff'/>
<id>984988c5d37c2576b86c8a441e954d49c278f6ff</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GFX: Possible fix for depth range</title>
<updated>2009-08-24T06:48:00+00:00</updated>
<author>
<name>omegadox</name>
<email>omegadox@gmail.com</email>
</author>
<published>2009-08-24T06:48:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1427024a21e94e37505710b780b73beadc0cfe54'/>
<id>1427024a21e94e37505710b780b73beadc0cfe54</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D</title>
<updated>2009-08-24T04:04:10+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2009-08-24T04:04:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=944844bfba844c80ca415935fe70634d6c8f86a9'/>
<id>944844bfba844c80ca415935fe70634d6c8f86a9</id>
<content type='text'>
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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