<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/XFStructs.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>some code cleanup i have left in my folder :)</title>
<updated>2011-05-25T18:14:29+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2011-05-25T18:14:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e225a5ad19161618bc22df20f7ccbb140da2406'/>
<id>0e225a5ad19161618bc22df20f7ccbb140da2406</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).</title>
<updated>2011-02-05T18:25:34+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2011-02-05T18:25:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c36ed08cfcfdb94708d1b32081808f58eb87f1b1'/>
<id>c36ed08cfcfdb94708d1b32081808f58eb87f1b1</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.</title>
<updated>2011-01-31T01:28:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T01:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77'/>
<id>fbaf9659958cd6d8c0df6b0c217f6e60f57f9d77</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).</title>
<updated>2010-10-03T00:41:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-03T00:41:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=841583b8f3b0664fef24305928a0f26eae5c6b29'/>
<id>841583b8f3b0664fef24305928a0f26eae5c6b29</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>i know still a lot to fix and much work to do but sometimes experiments are fun :)</title>
<updated>2010-09-23T02:17:48+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2010-09-23T02:17:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e641323de2bd262fbc6bd4adf2299f5c0c7b33c0'/>
<id>e641323de2bd262fbc6bd4adf2299f5c0c7b33c0</id>
<content type='text'>
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback</title>
<updated>2009-11-19T02:28:41+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-11-19T02:28:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe1a5142a784305fa9c4e54bdf8d989102d89187'/>
<id>fe1a5142a784305fa9c4e54bdf8d989102d89187</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Extra small commit but ...</title>
<updated>2009-10-30T22:28:59+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-10-30T22:28:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9a5961956064da94e61e64b4c48fc620ffafcafd'/>
<id>9a5961956064da94e61e64b4c48fc620ffafcafd</id>
<content type='text'>
Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.</title>
<updated>2009-10-25T23:10:30+00:00</updated>
<author>
<name>Rodolfo Osvaldo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2009-10-25T23:10:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0511d6e1858efecd8fc872e2cff8bd38caf7daae'/>
<id>0511d6e1858efecd8fc872e2cff8bd38caf7daae</id>
<content type='text'>
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Misc : build fix for debug x64, assorted cleanup.</title>
<updated>2009-08-31T22:42:10+00:00</updated>
<author>
<name>hrydgard</name>
<email>hrydgard@gmail.com</email>
</author>
<published>2009-08-31T22:42:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0b5c9930763acb96a005d12c5b89c9a04d9b9d66'/>
<id>0b5c9930763acb96a005d12c5b89c9a04d9b9d66</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GFX: revert of r4044</title>
<updated>2009-08-24T23:36:28+00:00</updated>
<author>
<name>omegadox</name>
<email>omegadox@gmail.com</email>
</author>
<published>2009-08-24T23:36:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=984988c5d37c2576b86c8a441e954d49c278f6ff'/>
<id>984988c5d37c2576b86c8a441e954d49c278f6ff</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
