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<title>dolphin/Source/Core/VideoCommon/Src/x64DLCache.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix stack misalignment issues.</title>
<updated>2013-09-20T20:46:48+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2013-09-20T01:10:32+00:00</published>
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<id>d334a9bc23a7641143937042658f64fc9c1b7a92</id>
<content type='text'>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</content>
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<pre>
- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
</pre>
</div>
</content>
</entry>
<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
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<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
<content type='text'>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</content>
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<pre>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a bunch of random typos in comments and logging.</title>
<updated>2013-04-19T13:21:45+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-19T13:21:45+00:00</published>
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<id>d244bca1f5f210e03839d0e0a485fc5511ede2d6</id>
<content type='text'>
Also update the comment headers for two functions in GCMemcard.cpp.
</content>
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<pre>
Also update the comment headers for two functions in GCMemcard.cpp.
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.</title>
<updated>2013-03-20T01:51:12+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-03-20T01:51:12+00:00</published>
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<id>edd9d0e0ef6898a0528ac6389e93e9fca6132ff6</id>
<content type='text'>
Not planning to touch Core since it's the most actively changed part of the project.
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<pre>
Not planning to touch Core since it's the most actively changed part of the project.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'master' into vertex-loader-cleanup</title>
<updated>2013-03-04T21:47:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-03-04T21:38:43+00:00</published>
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<id>f3f89e1d00171ac476fc06e605518747c50ab407</id>
<content type='text'>
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
</content>
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<pre>
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
</pre>
</div>
</content>
</entry>
<entry>
<title>ARM Support without GLSL</title>
<updated>2013-02-26T19:49:00+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-02-26T19:49:00+00:00</published>
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<pre>
</pre>
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</entry>
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