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<title>dolphin/Source/Core/VideoCommon/Src, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Remove unnecessary Src/ folders</title>
<updated>2013-12-31T19:03:19+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
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<published>2013-12-07T20:14:29+00:00</published>
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<entry>
<title>Disable primitive restart on buggy OS X Intel HD 3000 drivers.</title>
<updated>2013-12-31T00:26:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
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<published>2013-12-31T00:26:55+00:00</published>
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<entry>
<title>VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.</title>
<updated>2013-12-30T19:28:07+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-11-23T21:06:56+00:00</published>
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Either way, even if it's still needed for anything, this is not the correct way to fix the issue.
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Either way, even if it's still needed for anything, this is not the correct way to fix the issue.
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<entry>
<title>VertexShaderManager: Remove a hardcoded projection hack.</title>
<updated>2013-12-30T19:26:10+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-12-30T19:26:10+00:00</published>
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<title>[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.</title>
<updated>2013-12-19T23:30:39+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-19T23:30:39+00:00</published>
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<entry>
<title>Work around AMD's broken Linux drivers when it comes to pinned memory and base_vertex usage. It seems that using pinned memory with base_vertex disabled is quicker than the other way around.</title>
<updated>2013-12-19T15:40:13+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-19T15:40:13+00:00</published>
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<title>[Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_INFO_LOG reporting 0 at all times. Some crazy nonsense that broke the FPS counter. Those are all fixed. glBufferSubData still makes the device do a OOM error, and is still stupidly slow to use. Many more bugs remain in this latest Qualcomm driver.</title>
<updated>2013-12-19T04:23:26+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-19T04:23:26+00:00</published>
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<entry>
<title>Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.</title>
<updated>2013-12-11T21:15:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-11T21:15:55+00:00</published>
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<entry>
<title>Use less brain damaged names for DLCache and TextureDecoder.</title>
<updated>2013-12-11T19:35:12+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-11-03T23:26:29+00:00</published>
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<entry>
<title>VideoCommon: remove outdated copy of OGL::VertexManager::vFlush</title>
<updated>2013-12-09T22:49:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2013-12-09T22:49:09+00:00</published>
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