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<title>dolphin/Source/Core/VideoCommon/TextureCacheBase.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Fix render to texture in wrong layout</title>
<updated>2025-10-31T01:50:17+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-31T01:44:45+00:00</published>
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<entry>
<title>Merge pull request #13780 from jordan-woyak/fix-text-filter-nearest</title>
<updated>2025-08-01T19:59:04+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-08-01T19:59:04+00:00</published>
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<id>3fb80bec9b947ae9690776bc0a0589ff2b36d1c1</id>
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VideoCommon: Fix "Force Nearest" texture filter setting.</content>
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VideoCommon: Fix "Force Nearest" texture filter setting.</pre>
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</entry>
<entry>
<title>Avoid map/set double lookups</title>
<updated>2025-07-08T04:53:42+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-07-06T06:41:12+00:00</published>
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<id>f2392e4048ce977bad2227d08f3a042526f7c4da</id>
<content type='text'>
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
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Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Fix "Force Nearest" texture filter setting.</title>
<updated>2025-06-28T20:52:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-28T20:52:27+00:00</published>
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<entry>
<title>VideoCommon: use CustomResourceManager in the texture cache and hook up to our hires textures</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-03-02T03:55:07+00:00</published>
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<entry>
<title>Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection</title>
<updated>2025-03-23T19:56:13+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-03-23T19:56:13+00:00</published>
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<id>ad3650abfcae6432338ba976123958ee67a4106c</id>
<content type='text'>
Ranges Algorithms Modernization - Projection</content>
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<pre>
Ranges Algorithms Modernization - Projection</pre>
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</content>
</entry>
<entry>
<title>Config: Expose Default and 1x Anisotropic Filtering setting.</title>
<updated>2025-03-18T01:46:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-23T05:44:39+00:00</published>
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<id>561aee7707d4ace0d987deed6c8084178c653c3d</id>
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<entry>
<title>Enable anisotropic filtering when the game requests it</title>
<updated>2025-03-18T01:46:19+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-07-30T19:14:54+00:00</published>
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</entry>
<entry>
<title>Modernize `std::max_element` with ranges and projections</title>
<updated>2025-03-09T20:26:39+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:13:02+00:00</published>
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<id>e4efe011d71b668537bc551996848e911de079ab</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Modernize `std::sort` with ranges and projections</title>
<updated>2025-03-09T20:26:38+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:19:33+00:00</published>
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<id>8b9f92a0af0f467ffa0bde5f4e6239e57fbd4b5e</id>
<content type='text'>
In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
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<pre>
In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
</pre>
</div>
</content>
</entry>
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