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<title>dolphin/Source/Core/VideoCommon/TextureCacheBase.cpp, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection</title>
<updated>2025-03-23T19:56:13+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
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<published>2025-03-23T19:56:13+00:00</published>
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Ranges Algorithms Modernization - Projection</content>
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Ranges Algorithms Modernization - Projection</pre>
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<title>Config: Expose Default and 1x Anisotropic Filtering setting.</title>
<updated>2025-03-18T01:46:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-02-23T05:44:39+00:00</published>
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<title>Enable anisotropic filtering when the game requests it</title>
<updated>2025-03-18T01:46:19+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2021-07-30T19:14:54+00:00</published>
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<entry>
<title>Modernize `std::max_element` with ranges and projections</title>
<updated>2025-03-09T20:26:39+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
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<published>2024-09-29T18:13:02+00:00</published>
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<entry>
<title>Modernize `std::sort` with ranges and projections</title>
<updated>2025-03-09T20:26:38+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:19:33+00:00</published>
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<id>8b9f92a0af0f467ffa0bde5f4e6239e57fbd4b5e</id>
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In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
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In PPCTables.cpp, the code is currently unused so I was unable to test it.

In CustomPipeline.cpp, a pointer to member function cannot be used due to 16.4.5.2.1 of the C++ Standard regarding "addressable functions". https://eel.is/c++draft/namespace.std#6

In Fs.cpp and DirectoryBlob.cpp, these examples used projections in a previous iteration of this commit, but no longer do. Still, they remain in this commit because the PR they would actually belong to is already merged.
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<entry>
<title>Core/VideoCommon: Fix duplicate OSD Custom Textures messages</title>
<updated>2024-12-28T08:09:50+00:00</updated>
<author>
<name>dreamsyntax</name>
<email>dreamsyntax@gmail.com</email>
</author>
<published>2024-12-27T00:21:02+00:00</published>
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Resolves duplicate OSD messages for Loading and Found custom textures.
VideoBackend initialization results in HiresTexture::Init being called.
We already call HiresTexture::Update when OnNewTitleLoad is called.
Thus we can remove HiresTextures::Init completely as it is redundant.
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Resolves duplicate OSD messages for Loading and Found custom textures.
VideoBackend initialization results in HiresTexture::Init being called.
We already call HiresTexture::Update when OnNewTitleLoad is called.
Thus we can remove HiresTextures::Init completely as it is redundant.
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<entry>
<title>Modernize `std::find` with ranges</title>
<updated>2024-10-10T22:28:11+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T05:18:04+00:00</published>
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<entry>
<title>Use 'contains' method</title>
<updated>2024-08-14T20:18:28+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-07-19T20:49:15+00:00</published>
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<entry>
<title>VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future</title>
<updated>2024-06-02T04:21:04+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-02T04:21:04+00:00</published>
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