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<title>dolphin/Source/Core/VideoCommon/TextureConversionShader.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>TextureConversionShader: Invert depth for Z24 encoder with D3D</title>
<updated>2016-02-21T14:09:07+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-02-21T14:09:07+00:00</published>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>TextureConversionShader: Also invert color encoders if they're used to encode depth.</title>
<updated>2016-01-13T00:08:27+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-01-13T00:08:27+00:00</published>
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<entry>
<title>Move common EFB copy code into VideoCommon</title>
<updated>2015-09-06T09:16:51+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-04T14:45:29+00:00</published>
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<content type='text'>
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
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Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
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</entry>
<entry>
<title>Merge pull request #2861 from lioncash/param</title>
<updated>2015-08-17T13:02:44+00:00</updated>
<author>
<name>Markus Wick</name>
<email>markus@selfnet.de</email>
</author>
<published>2015-08-17T13:02:44+00:00</published>
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VideoCommon: Remove unused parameters</content>
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VideoCommon: Remove unused parameters</pre>
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<entry>
<title>TextureConversionShader: Remove an unused parameter</title>
<updated>2015-08-17T01:10:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-08-17T01:10:54+00:00</published>
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<entry>
<title>Revert "VideoCommon: Clamp integer conversions."</title>
<updated>2015-08-15T11:50:43+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-08-15T11:46:34+00:00</published>
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<content type='text'>
This reverts commit 0f2c72f0f844c219e168faa7de8dd515f8723fdc.
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This reverts commit 0f2c72f0f844c219e168faa7de8dd515f8723fdc.
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</entry>
<entry>
<title>D3D: Depth range inversion.</title>
<updated>2015-05-26T13:31:31+00:00</updated>
<author>
<name>galop1n</name>
<email>galopin@gmail.com</email>
</author>
<published>2015-05-24T12:44:25+00:00</published>
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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