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<title>dolphin/Source/Core/VideoCommon/TextureConversionShader.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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</pre>
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</entry>
<entry>
<title>Common/MathUtil: Move IntLog2 into MathUtil namespace</title>
<updated>2023-04-15T07:35:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-15T07:27:35+00:00</published>
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Gets this out of the global namespace.
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Gets this out of the global namespace.
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</entry>
<entry>
<title>[[unlikely]] ASSERT</title>
<updated>2023-03-03T01:54:15+00:00</updated>
<author>
<name>Minty-Meeo</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2022-07-28T04:54:27+00:00</published>
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<content type='text'>
and other ASSERT usage changes
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and other ASSERT usage changes
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</entry>
<entry>
<title>VideoCommon: Fix OpenGL ES GPU texture decoding</title>
<updated>2022-08-20T21:21:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-08-20T21:21:23+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoBackends: Add Metal renderer</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-01T09:58:13+00:00</published>
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<id>716c0980d7424dffafe222c5579851b11193301a</id>
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<pre>
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</entry>
<entry>
<title>Merge pull request #10874 from JosJuice/cmpr-layout</title>
<updated>2022-07-19T10:05:29+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-07-19T10:05:29+00:00</published>
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<id>b0b5faa79335895a8a0cca71567c5460c9584feb</id>
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VideoCommon: Fix CMPR compute shader layout</content>
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VideoCommon: Fix CMPR compute shader layout</pre>
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</entry>
<entry>
<title>VideoCommon: Fix CMPR compute shader layout</title>
<updated>2022-07-18T16:56:50+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2022-07-18T16:56:50+00:00</published>
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<id>1a2bc2eff9a76ae8cd88eff0af24660de4ecd563</id>
<content type='text'>
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
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<pre>
Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix OpenGL error on M1 Mac.</title>
<updated>2022-07-17T12:54:39+00:00</updated>
<author>
<name>Joon Park</name>
<email>contact@joon.cc</email>
</author>
<published>2022-07-17T12:53:43+00:00</published>
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<id>319288de8ef70cd965badab53836eaf334cd54e2</id>
<content type='text'>
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&amp;' does not operate on 'uvec3' and 'int'
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<pre>
Followup to #10466. Resolves the following error:

ERROR: 0:85: '&amp;' does not operate on 'uvec3' and 'int'
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</content>
</entry>
<entry>
<title>Add notes about precision of YUV-&gt;RGB conversion factors for XFB</title>
<updated>2022-07-16T07:07:10+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T04:42:23+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Rework TextureConversionShader for hardware accuracy and simplicity</title>
<updated>2022-07-16T07:07:10+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T04:36:11+00:00</published>
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