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<title>dolphin/Source/Core/VideoCommon/TextureConverterShaderGen.cpp, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<entry>
<title>VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well</title>
<updated>2023-12-20T02:25:07+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2023-12-19T15:07:15+00:00</published>
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<entry>
<title>Fix OpenGL error on M1 Mac.</title>
<updated>2022-07-17T12:54:39+00:00</updated>
<author>
<name>Joon Park</name>
<email>contact@joon.cc</email>
</author>
<published>2022-07-17T12:53:43+00:00</published>
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Followup to #10466. Resolves the following error:

ERROR: 0:85: '&amp;' does not operate on 'uvec3' and 'int'
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Followup to #10466. Resolves the following error:

ERROR: 0:85: '&amp;' does not operate on 'uvec3' and 'int'
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<entry>
<title>Rework TextureConverterShaderGen for hardware accuracy and simplicity</title>
<updated>2022-07-16T07:07:10+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T04:34:15+00:00</published>
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<entry>
<title>Restructure parameters to TetxureConverterShaderGen/TextureConversionShader</title>
<updated>2022-07-16T07:07:10+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-07T21:37:28+00:00</published>
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This will be used for later refactoring for increased accuracy.
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This will be used for later refactoring for increased accuracy.
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<entry>
<title>Remove casts to integers for texture and EFB formats</title>
<updated>2022-07-15T19:29:40+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T02:01:39+00:00</published>
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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<entry>
<title>Merge pull request #10819 from Dentomologist/fix_shader_compilation_warnings</title>
<updated>2022-07-08T22:46:29+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2022-07-08T22:46:29+00:00</published>
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VideoCommon: Fix D3D shader compilation warnings</content>
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VideoCommon: Fix D3D shader compilation warnings</pre>
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<entry>
<title>VideoCommon: Fix D3D shader warning X3571 (negative base for pow())</title>
<updated>2022-07-08T07:19:05+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2022-06-13T20:07:20+00:00</published>
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
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Add abs() to fix "pow(f, e) will not work for negative f, use abs(f) or
conditionally handle negative values if you expect them".
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</entry>
<entry>
<title>D3D / VideoCommon: generate HLSL from SPIRV</title>
<updated>2022-06-24T23:09:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-05-04T05:41:34+00:00</published>
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<entry>
<title>TextureConverterShaderGen: Add missing newline</title>
<updated>2022-01-25T21:22:56+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-25T21:22:56+00:00</published>
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