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<title>dolphin/Source/Core/VideoCommon/TextureDecoder_Common.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</content>
</entry>
<entry>
<title>Fix lens flares in Mario Kart Wii.</title>
<updated>2015-11-30T16:25:38+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-11-30T16:07:36+00:00</published>
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</entry>
<entry>
<title>Common: Remove other Common prefixed headers from Common.h</title>
<updated>2015-09-26T22:51:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-26T21:13:07+00:00</published>
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</entry>
<entry>
<title>General: Replace GC_ALIGN macros with alignas</title>
<updated>2015-09-06T16:53:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-05T15:44:21+00:00</published>
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<content type='text'>
Standard supported alignment -&gt; out with compiler-specific.
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Standard supported alignment -&gt; out with compiler-specific.
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</content>
</entry>
<entry>
<title>Move common EFB copy code into VideoCommon</title>
<updated>2015-09-06T09:16:51+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-04T14:45:29+00:00</published>
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<id>b9be3245e1bcd3929baf4d1c66fe5a14b336cdbc</id>
<content type='text'>
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
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Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>TextureDecoder_Common: Add missing algorithm include</title>
<updated>2015-04-28T03:17:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-28T03:17:38+00:00</published>
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It was being indirectly included, causing VS to syntactically mark std::min/max usages as being undefined (however it still compiled fine, of course)
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It was being indirectly included, causing VS to syntactically mark std::min/max usages as being undefined (however it still compiled fine, of course)
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</content>
</entry>
<entry>
<title>Formatting/Whitespace Cleanup</title>
<updated>2015-02-25T15:48:21+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-15T19:43:31+00:00</published>
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Various fixes to formatting and whitespace
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Various fixes to formatting and whitespace
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</content>
</entry>
<entry>
<title>TexCache: remove PC_TexFormat</title>
<updated>2015-01-18T18:47:48+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-01-17T08:46:31+00:00</published>
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<content type='text'>
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
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We only support rgba32 for a while now, so there is no need to have everything in common configureable.
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</content>
</entry>
<entry>
<title>Silence some -Wswitch-default warnings.</title>
<updated>2014-12-12T04:23:05+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-12-03T00:20:52+00:00</published>
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