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<title>dolphin/Source/Core/VideoCommon/TextureDecoder_Common.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Use GetSpanForAddress safely in texture decoding</title>
<updated>2024-04-20T16:31:08+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-04-13T16:29:52+00:00</published>
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Now only VertexLoader remains... But that one might be tricky.
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Now only VertexLoader remains... But that one might be tricky.
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</entry>
<entry>
<title>TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]</title>
<updated>2023-02-10T00:23:02+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-02-03T00:11:51+00:00</published>
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</entry>
<entry>
<title>Add notes about precision of YUV-&gt;RGB conversion factors for XFB</title>
<updated>2022-07-16T07:07:10+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T04:42:23+00:00</published>
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</entry>
<entry>
<title>Use fmt::to_string for texture format overlay</title>
<updated>2022-07-15T19:29:40+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T02:22:47+00:00</published>
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<content type='text'>
This required adding parentheses to the font used by that.
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This required adding parentheses to the font used by that.
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</entry>
<entry>
<title>Remove casts to integers for texture and EFB formats</title>
<updated>2022-07-15T19:29:40+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T02:01:39+00:00</published>
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<content type='text'>
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Migrate over to fmt</title>
<updated>2020-11-18T02:23:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-14T03:33:26+00:00</published>
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Migrates off the printf-based formatting where applicable.
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Migrates off the printf-based formatting where applicable.
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</entry>
<entry>
<title>Replace MathUtil::Clamp with std::clamp</title>
<updated>2019-05-04T21:12:17+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-12-25T23:38:44+00:00</published>
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</entry>
<entry>
<title>TextureDecoder: Move XFB decoding to Common</title>
<updated>2019-04-21T02:41:15+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-24T03:10:01+00:00</published>
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<content type='text'>
This was previously missing for generic (which is used on ARM).
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This was previously missing for generic (which is used on ARM).
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</entry>
<entry>
<title>Reformat all the things!</title>
<updated>2018-04-12T19:28:39+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2018-04-12T12:18:04+00:00</published>
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