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<title>dolphin/Source/Core/VideoCommon/TextureDecoder_x64.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-01-17T18:02:37+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>linter: Apply clang-format 19.1 formatting</title>
<updated>2025-04-23T09:19:20+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-03-17T11:14:32+00:00</published>
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<id>2c54ee94c1bed2b958478e302307be4d056321a5</id>
<content type='text'>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
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<pre>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove casts to integers for texture and EFB formats</title>
<updated>2022-07-15T19:29:40+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T02:01:39+00:00</published>
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<id>290e62f179a86328f90aaac3c87d4d640637dec6</id>
<content type='text'>
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
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<pre>
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace uses of cassert with Common/Assert.h</title>
<updated>2021-04-02T17:18:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-01T21:30:01+00:00</published>
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<id>004dfd1586f787f27f36c4326b9222a314295735</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Migrate over to fmt</title>
<updated>2020-11-18T02:23:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-14T03:33:26+00:00</published>
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<id>3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9</id>
<content type='text'>
Migrates off the printf-based formatting where applicable.
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<pre>
Migrates off the printf-based formatting where applicable.
</pre>
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</content>
</entry>
<entry>
<title>Replace MathUtil::Clamp with std::clamp</title>
<updated>2019-05-04T21:12:17+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-12-25T23:38:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>TextureDecoder: Move XFB decoding to Common</title>
<updated>2019-04-21T02:41:15+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-24T03:10:01+00:00</published>
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<id>dbaba0062a057836b31455d7abe3fea6a20b99d8</id>
<content type='text'>
This was previously missing for generic (which is used on ARM).
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<pre>
This was previously missing for generic (which is used on ARM).
</pre>
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</content>
</entry>
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