<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/TextureDecoder_x64.cpp, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>linter: Apply clang-format 19.1 formatting</title>
<updated>2025-04-23T09:19:20+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-03-17T11:14:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c54ee94c1bed2b958478e302307be4d056321a5'/>
<id>2c54ee94c1bed2b958478e302307be4d056321a5</id>
<content type='text'>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
find ./Source/ -name '*.cpp' -o -name '*.h' | xargs clang-format-19 -i
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove casts to integers for texture and EFB formats</title>
<updated>2022-07-15T19:29:40+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-23T02:01:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=290e62f179a86328f90aaac3c87d4d640637dec6'/>
<id>290e62f179a86328f90aaac3c87d4d640637dec6</id>
<content type='text'>
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The only remaining casts for these types that I know of are in TextureInfo (where format_name is set to the int version of the format, and since that affects filenames and probably would break resource packs, I'm not changing it) and in TextureDecoder_Common's TexDecoder_DrawOverlay, which will be handled separately.
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=20257634209dba85d2cd51ad42e660090a5224e6'/>
<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace uses of cassert with Common/Assert.h</title>
<updated>2021-04-02T17:18:18+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-01T21:30:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=004dfd1586f787f27f36c4326b9222a314295735'/>
<id>004dfd1586f787f27f36c4326b9222a314295735</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Migrate over to fmt</title>
<updated>2020-11-18T02:23:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-14T03:33:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9'/>
<id>3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9</id>
<content type='text'>
Migrates off the printf-based formatting where applicable.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Migrates off the printf-based formatting where applicable.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace MathUtil::Clamp with std::clamp</title>
<updated>2019-05-04T21:12:17+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@innovatetechnologi.es</email>
</author>
<published>2017-12-25T23:38:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ab9ece9bcab8a6d55dbe6f3a904d49231e5f73e1'/>
<id>ab9ece9bcab8a6d55dbe6f3a904d49231e5f73e1</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>TextureDecoder: Move XFB decoding to Common</title>
<updated>2019-04-21T02:41:15+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-24T03:10:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dbaba0062a057836b31455d7abe3fea6a20b99d8'/>
<id>dbaba0062a057836b31455d7abe3fea6a20b99d8</id>
<content type='text'>
This was previously missing for generic (which is used on ARM).
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This was previously missing for generic (which is used on ARM).
</pre>
</div>
</content>
</entry>
<entry>
<title>Hybrid XFB: Fix lint errors</title>
<updated>2017-11-18T04:11:34+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2017-11-02T04:07:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8d1cbeb25e538efffc1053f1385ff39695e36404'/>
<id>8d1cbeb25e538efffc1053f1385ff39695e36404</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>HybridXFB: Fix lint errors</title>
<updated>2017-11-18T04:11:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2017-09-03T02:30:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=53684701fa1f9a787f8d089d864c5c1c97effa8c'/>
<id>53684701fa1f9a787f8d089d864c5c1c97effa8c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
