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<title>dolphin/Source/Core/VideoCommon/TextureInfo.h, branch 2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Use GetSpanForAddress safely in texture decoding</title>
<updated>2024-04-20T16:31:08+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-04-13T16:29:52+00:00</published>
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Now only VertexLoader remains... But that one might be tricky.
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Now only VertexLoader remains... But that one might be tricky.
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<entry>
<title>VideoCommon: add support for setting and getting the stage from the texture info</title>
<updated>2022-06-26T05:45:13+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-05T20:52:02+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>VideoCommon: split the texture hash from the base name when generating the texture name</title>
<updated>2021-06-20T02:15:38+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-05-14T23:17:08+00:00</published>
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<entry>
<title>VideoCommon/TextureInfo: Restore old mipmap detection logic</title>
<updated>2021-05-22T04:35:43+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2021-05-21T23:52:13+00:00</published>
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<entry>
<title>VideoCommon: move all texture calculations to a "TextureInfo" class.  This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache</title>
<updated>2021-05-12T03:58:36+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-05-01T05:59:24+00:00</published>
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