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<title>dolphin/Source/Core/VideoCommon/UberShaderPixel.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: simplify dither calculation</title>
<updated>2025-02-11T19:23:37+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2025-02-11T17:32:25+00:00</published>
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This saves three instructions on AMD GPUs. Dunno about Nvidia.
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This saves three instructions on AMD GPUs. Dunno about Nvidia.
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<entry>
<title>VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled</title>
<updated>2024-04-28T23:15:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-04-20T06:35:31+00:00</published>
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<entry>
<title>VideoCommon: Don't use indexed output for fbfetch</title>
<updated>2024-02-07T02:52:31+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2023-11-10T06:49:54+00:00</published>
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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<entry>
<title>VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders</title>
<updated>2024-01-24T03:50:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-23T03:46:21+00:00</published>
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<entry>
<title>VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined</title>
<updated>2024-01-24T03:50:41+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-23T03:30:37+00:00</published>
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<entry>
<title>VideoCommon: prepare graphics mods for custom shader material data</title>
<updated>2023-12-12T23:56:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-12T23:56:26+00:00</published>
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<entry>
<title>VideoCommon: Fix GLSL uint handling in UberShaderPixel</title>
<updated>2023-08-28T19:17:01+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-08-28T19:17:01+00:00</published>
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<entry>
<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-07T18:30:29+00:00</published>
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<entry>
<title>VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-12-04T05:54:35+00:00</published>
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<entry>
<title>Remove out-dated hack of AMD driver issue WRT dual-source blending output index.</title>
<updated>2023-08-16T03:58:29+00:00</updated>
<author>
<name>takayhan-AMD</name>
<email>123373764+takayhan-AMD@users.noreply.github.com</email>
</author>
<published>2023-08-12T09:16:25+00:00</published>
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