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<title>dolphin/Source/Core/VideoCommon/UberShaderPixel.cpp, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic</title>
<updated>2025-03-22T20:22:00+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-03-15T22:29:13+00:00</published>
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<title>VideoCommon: initialize uninitialized state value in pixel ubershader to prevent error on directx in some games</title>
<updated>2025-03-16T16:35:56+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-03-16T16:35:56+00:00</published>
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<title>UberShaderPixel: use unswapped texture samples for depth</title>
<updated>2025-02-25T18:45:01+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2025-02-11T18:57:30+00:00</published>
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<entry>
<title>VideoCommon: simplify dither calculation</title>
<updated>2025-02-11T19:23:37+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2025-02-11T17:32:25+00:00</published>
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This saves three instructions on AMD GPUs. Dunno about Nvidia.
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This saves three instructions on AMD GPUs. Dunno about Nvidia.
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<title>VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled</title>
<updated>2024-04-28T23:15:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-04-20T06:35:31+00:00</published>
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<title>VideoCommon: Don't use indexed output for fbfetch</title>
<updated>2024-02-07T02:52:31+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2023-11-10T06:49:54+00:00</published>
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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<title>VideoCommon: fix compilation error in uber pixel shaders when pixel shader lighting isn't set for custom shaders</title>
<updated>2024-01-24T03:50:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-23T03:46:21+00:00</published>
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<title>VideoCommon: fix uber shader pixel compilation error that happens when uint output is defined</title>
<updated>2024-01-24T03:50:41+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-23T03:30:37+00:00</published>
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<entry>
<title>VideoCommon: prepare graphics mods for custom shader material data</title>
<updated>2023-12-12T23:56:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-12T23:56:26+00:00</published>
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<entry>
<title>VideoCommon: Fix GLSL uint handling in UberShaderPixel</title>
<updated>2023-08-28T19:17:01+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
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<published>2023-08-28T19:17:01+00:00</published>
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