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<title>dolphin/Source/Core/VideoCommon/UberShaderVertex.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: Fix VS point/line on older GLSL</title>
<updated>2023-10-25T04:18:01+00:00</updated>
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<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2023-10-25T04:18:01+00:00</published>
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<title>VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)</title>
<updated>2023-10-06T07:17:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-09-20T00:29:38+00:00</published>
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<entry>
<title>EnumUtils: Add Common::ToUnderlying</title>
<updated>2023-06-17T12:15:33+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
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<published>2023-06-17T05:08:07+00:00</published>
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Mirrors the C++23 &lt;utility&gt; function, std::to_underlying
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Mirrors the C++23 &lt;utility&gt; function, std::to_underlying
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<entry>
<title>Fix build errors related to formatting non-scoped enums</title>
<updated>2022-11-23T21:45:43+00:00</updated>
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<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2022-10-11T21:23:38+00:00</published>
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<title>VideoCommon: Move repeated point/line expansion code to ShaderGenCommon</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-10-05T03:54:30+00:00</published>
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<entry>
<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-07-23T05:47:04+00:00</published>
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<entry>
<title>VideoBackends:D3D12: Dynamic vertex loader support</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-06-20T07:55:49+00:00</published>
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<entry>
<title>VideoCommon: Add dynamic vertex loader to ubershaders</title>
<updated>2022-09-19T21:28:23+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-06-18T06:09:35+00:00</published>
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<entry>
<title>D3D / VideoCommon: generate HLSL from SPIRV</title>
<updated>2022-06-24T23:09:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2022-05-04T05:41:34+00:00</published>
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<entry>
<title>VideoCommon: Name ubershaders</title>
<updated>2022-06-16T07:08:45+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-06-13T08:59:32+00:00</published>
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