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<title>dolphin/Source/Core/VideoCommon/VertexLoaderManager.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D12: Additions to VideoCommon to support D3D12 backend.</title>
<updated>2016-02-15T17:48:23+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:38:00+00:00</published>
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<entry>
<title>VideoCommon: Convert some DataReader includes into forward declarations</title>
<updated>2016-01-31T20:19:20+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-31T19:51:55+00:00</published>
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<id>1df1ba55bbdc0287a1d43a41fab1d9b6b9833ec0</id>
<content type='text'>
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
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</entry>
<entry>
<title>VertexLoaderBase: Get rid of explicit delete and new</title>
<updated>2015-12-23T01:09:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-23T00:59:32+00:00</published>
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</entry>
<entry>
<title>NativeVertexFormat: Inline Initialize in contructor</title>
<updated>2015-11-24T21:48:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-11-21T09:32:07+00:00</published>
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They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
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They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
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</entry>
<entry>
<title>VideoCommon: VertexManager -&gt; VertexManagerBase</title>
<updated>2015-11-02T10:53:54+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:54:41+00:00</published>
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<content type='text'>
It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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</entry>
<entry>
<title>VideoCommon: flush vertex manager if components change</title>
<updated>2015-11-01T21:39:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:39:31+00:00</published>
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</entry>
<entry>
<title>VertexLoaderManager: symbolize magic constant</title>
<updated>2015-10-22T14:31:02+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-10-19T18:32:22+00:00</published>
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</entry>
<entry>
<title>VertexLoader: avoid empty lines in perf-$pid.map</title>
<updated>2015-07-08T05:17:28+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-07-08T05:17:28+00:00</published>
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