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<title>dolphin/Source/Core/VideoCommon/VertexLoaderX64.cpp, branch 5.0-rc</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>zfreeze: cache vertex positions</title>
<updated>2015-06-07T10:13:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-01T17:58:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5ddd2cef6c5cc8e5414636d73365691de726b3d0'/>
<id>5ddd2cef6c5cc8e5414636d73365691de726b3d0</id>
<content type='text'>
Suggested by degasus.
</content>
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<pre>
Suggested by degasus.
</pre>
</div>
</content>
</entry>
<entry>
<title>VertexLoaderX64: revert 9da86092aeb1fda7470a661a36</title>
<updated>2015-06-07T10:13:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-01T17:43:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9e2f4dd7da306a011d3f34bad7c1808186a9bbd0'/>
<id>9e2f4dd7da306a011d3f34bad7c1808186a9bbd0</id>
<content type='text'>
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
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<pre>
I can't reproduce that it's actually faster and it will definitely be
slower with position caching for zfreeze.
</pre>
</div>
</content>
</entry>
<entry>
<title>VertexLoaderX64: generate PIC</title>
<updated>2015-06-03T00:27:37+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-02T19:01:48+00:00</published>
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<id>7a6a5e2791237cede0df63e6948203212353e1a0</id>
<content type='text'>
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
</content>
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<pre>
Address static memory relative to a base register, analog to what we're
doing with PPCSTATE in the CPU JIT. This allows executable memory for
the vertex loader JIT to be allocated anywhere, not just within 2 GiB of
static data.

Fixes issue 8180.
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up cached_arraybases. Update VideoSW to new scheme.</title>
<updated>2015-05-29T16:09:27+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-05-29T12:42:45+00:00</published>
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<id>f57517f1a05db1790f853bf43d6093c19478b4ce</id>
<content type='text'>
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
</content>
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<pre>
Move ownership of cached_arraybases from CPMemory to VertexLoaderManager
to better match it usage.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2274 from degasus/disable_bbox</title>
<updated>2015-05-25T12:46:12+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-25T12:46:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=69963dc4b0383732b0c55787845c958033242d25'/>
<id>69963dc4b0383732b0c55787845c958033242d25</id>
<content type='text'>
Disable bbox</content>
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<pre>
Disable bbox</pre>
</div>
</content>
</entry>
<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=268f52e05479dc8e0f2cbf550472ca8d4867cf22'/>
<id>268f52e05479dc8e0f2cbf550472ca8d4867cf22</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>BBox: remove now unreachable SW bbox implementation</title>
<updated>2015-05-25T07:33:34+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-04-06T09:44:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6b2a1e57e2482efb46a91401fa22aaf5ef779974'/>
<id>6b2a1e57e2482efb46a91401fa22aaf5ef779974</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix code broken by merge</title>
<updated>2015-04-23T06:07:45+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-04-23T05:56:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=74c30d1784fc4ff449014060fb3f76f31ef7b73c'/>
<id>74c30d1784fc4ff449014060fb3f76f31ef7b73c</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #2223 from phire/imm</title>
<updated>2015-04-23T05:53:18+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-04-23T05:53:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ad95454d044408cba7846e0719407b0c6e69983e'/>
<id>ad95454d044408cba7846e0719407b0c6e69983e</id>
<content type='text'>
Cleanup OpArg, make immediates more explicit.</content>
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<pre>
Cleanup OpArg, make immediates more explicit.</pre>
</div>
</content>
</entry>
<entry>
<title>VertexLoaderX64: use common code for FORMAT_FLOAT</title>
<updated>2015-03-18T11:12:21+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-03-18T10:44:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9da86092aeb1fda7470a661a36b794d94aa1e38b'/>
<id>9da86092aeb1fda7470a661a36b794d94aa1e38b</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
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