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<title>dolphin/Source/Core/VideoCommon/VertexManagerBase.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future</title>
<updated>2024-06-02T04:21:04+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-02T04:21:04+00:00</published>
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<title>VideoCommon: Show the average projection to viewport ratio in statistics</title>
<updated>2024-04-18T19:45:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2023-09-05T20:34:43+00:00</published>
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window.
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window.
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<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
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<published>2024-01-31T18:12:06+00:00</published>
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<entry>
<title>Migrate SConfig::bWii to System.</title>
<updated>2024-01-31T11:54:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-31T01:56:56+00:00</published>
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<entry>
<title>VideoCommon: refactor drawing into its own function</title>
<updated>2024-01-27T20:45:34+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-27T20:21:42+00:00</published>
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<entry>
<title>Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap</title>
<updated>2024-01-26T17:39:37+00:00</updated>
<author>
<name>Mai</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-26T17:39:37+00:00</published>
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!</content>
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!</pre>
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<entry>
<title>Core/SystemTimers: Refactor to class, move to System.</title>
<updated>2024-01-04T22:35:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-04T22:07:50+00:00</published>
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<entry>
<title>VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)</title>
<updated>2023-12-20T03:51:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-18T05:37:23+00:00</published>
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<entry>
<title>Merge pull request #12170 from Filoppi/custom_aspect_ratio</title>
<updated>2023-12-18T04:19:06+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-12-18T04:19:06+00:00</published>
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<id>715a551daccc2a8e782089f7a70902ddf1a91a09</id>
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Add support for custom aspect ratios</content>
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Add support for custom aspect ratios</pre>
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<entry>
<title>Video: polish aspect ratio related code comments to make it clearer</title>
<updated>2023-12-17T22:28:14+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-09-09T12:48:37+00:00</published>
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