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<title>dolphin/Source/Core/VideoCommon/VertexManagerBase.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D12: Additions to VideoCommon to support D3D12 backend.</title>
<updated>2016-02-15T17:48:23+00:00</updated>
<author>
<name>hdcmeta</name>
<email>hdcmeta@gmail.com</email>
</author>
<published>2016-01-08T03:38:00+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
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Also gets rid of global headers
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Also gets rid of global headers
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</entry>
<entry>
<title>VideoBackends: Simplify initialization and deinitialization of resources</title>
<updated>2015-12-21T03:40:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T02:49:49+00:00</published>
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<content type='text'>
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.

Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: rename TextureCache to TextureCacheBase</title>
<updated>2015-11-06T14:43:58+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-06T00:28:05+00:00</published>
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<entry>
<title>VertexManagerBase: fix indentation</title>
<updated>2015-11-02T10:53:54+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-02T10:42:22+00:00</published>
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</entry>
<entry>
<title>VideoCommon: VertexManager -&gt; VertexManagerBase</title>
<updated>2015-11-02T10:53:54+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:54:41+00:00</published>
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<content type='text'>
It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
</pre>
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</entry>
<entry>
<title>VideoCommon: Drop "Disable destAlpha" hack</title>
<updated>2015-09-09T19:31:54+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-09T19:20:46+00:00</published>
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This option has no use any more, neither performance nor driver workaround.
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This option has no use any more, neither performance nor driver workaround.
</pre>
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</content>
</entry>
<entry>
<title>zfreeze: cache vertex positions</title>
<updated>2015-06-07T10:13:00+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-01T17:58:27+00:00</published>
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<id>5ddd2cef6c5cc8e5414636d73365691de726b3d0</id>
<content type='text'>
Suggested by degasus.
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Suggested by degasus.
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</entry>
<entry>
<title>zfreeze: fix 2-component positions</title>
<updated>2015-05-29T11:43:12+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-29T11:43:12+00:00</published>
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