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<title>dolphin/Source/Core/VideoCommon/VertexManagerBase.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Simplify `std::find` with `Common::Contains`</title>
<updated>2025-01-01T17:52:03+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T05:17:29+00:00</published>
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<id>110d32729ecbe5b19df9b2cc76de630334410589</id>
<content type='text'>
In NandPaths.cpp, the `std::initializer_list&lt;char&gt;` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
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<pre>
In NandPaths.cpp, the `std::initializer_list&lt;char&gt;` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #12712 from Dentomologist/remove_defined_out_code</title>
<updated>2024-10-19T18:36:19+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-10-19T18:36:19+00:00</published>
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<id>fed8220c39f58d7e50f6abf15002a46da77f45af</id>
<content type='text'>
Remove defined-out code</content>
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<pre>
Remove defined-out code</pre>
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</entry>
<entry>
<title>Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial</title>
<updated>2024-10-15T15:08:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-10-15T15:08:55+00:00</published>
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<id>07605bf67c6815510688ebf3e71583624c3bfab0</id>
<content type='text'>
Ranges Algorithms Modernization - Trivial</content>
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<pre>
Ranges Algorithms Modernization - Trivial</pre>
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</content>
</entry>
<entry>
<title>Cache normals in addition to binormals and tangents</title>
<updated>2024-10-12T17:32:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-09-25T06:46:45+00:00</published>
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<id>937bb2aa2e12b635ba328af8de7c9a5d5963d084</id>
<content type='text'>
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
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<pre>
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
</pre>
</div>
</content>
</entry>
<entry>
<title>Modernize `std::binary_search` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T05:30:41+00:00</published>
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<id>728663bdc03dfe20343c45ff36f5fb080b49ffec</id>
<content type='text'>
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
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<pre>
In VolumeVerifier.cpp, constructing a `std::string_view` of the volume's GameID is unnecessary, as `std::`(`ranges::`)`binary_search` supports heterogeneous lookup. The usage in GameFile.cpp is a perfect example.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future</title>
<updated>2024-06-02T04:21:04+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-02T04:21:04+00:00</published>
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<id>c2bc2ccd23cfabc2a6d8ac0295fef7b669206e28</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoCommon: Show the average projection to viewport ratio in statistics</title>
<updated>2024-04-18T19:45:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2023-09-05T20:34:43+00:00</published>
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<id>1e27183dff95ece6301b7171d2cd573a36a2dd65</id>
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window.
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<pre>
window.
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</content>
</entry>
<entry>
<title>Remove defined-out code</title>
<updated>2024-04-15T19:17:35+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-04-15T18:54:35+00:00</published>
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<id>dbaa844e576acb48168d36d81fb4ca1e4a96d0b2</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T18:12:06+00:00</published>
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<id>cac66317aa715a3d9fcfe39ccbe5d224ca489637</id>
<content type='text'>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<pre>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Migrate SConfig::bWii to System.</title>
<updated>2024-01-31T11:54:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-31T01:56:56+00:00</published>
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<pre>
</pre>
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