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<title>dolphin/Source/Core/VideoCommon/VertexManagerBase.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Cache normals in addition to binormals and tangents</title>
<updated>2024-10-12T17:32:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-09-25T06:46:45+00:00</published>
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<id>937bb2aa2e12b635ba328af8de7c9a5d5963d084</id>
<content type='text'>
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
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Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
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<entry>
<title>Remove redundant semicolons</title>
<updated>2024-08-20T12:59:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-08-18T13:08:44+00:00</published>
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<entry>
<title>VideoCommon: Show the average projection to viewport ratio in statistics</title>
<updated>2024-04-18T19:45:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2023-09-05T20:34:43+00:00</published>
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window.
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window.
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<entry>
<title>VertexManagerBase: Initialize m_ticks_elapsed on construction</title>
<updated>2024-02-28T15:21:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-28T15:20:03+00:00</published>
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Ensures that this always has a deterministic value on construction like
everything else in the class.
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Ensures that this always has a deterministic value on construction like
everything else in the class.
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</entry>
<entry>
<title>VideoCommon: refactor drawing into its own function</title>
<updated>2024-01-27T20:45:34+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-27T20:21:42+00:00</published>
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<entry>
<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-07T18:30:29+00:00</published>
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<entry>
<title>VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-09-18T06:00:42+00:00</published>
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<entry>
<title>Apply suggestions from code review</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-03T00:18:37+00:00</published>
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Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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</content>
</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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<entry>
<title>Wire up frame before/after events</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T10:59:54+00:00</published>
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