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<title>dolphin/Source/Core/VideoCommon/VertexManagerBase.h, branch release-prep-2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove redundant semicolons</title>
<updated>2024-08-20T12:59:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-08-18T13:08:44+00:00</published>
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<entry>
<title>VideoCommon: Show the average projection to viewport ratio in statistics</title>
<updated>2024-04-18T19:45:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2023-09-05T20:34:43+00:00</published>
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window.
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window.
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<entry>
<title>VertexManagerBase: Initialize m_ticks_elapsed on construction</title>
<updated>2024-02-28T15:21:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-28T15:20:03+00:00</published>
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Ensures that this always has a deterministic value on construction like
everything else in the class.
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Ensures that this always has a deterministic value on construction like
everything else in the class.
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</entry>
<entry>
<title>VideoCommon: refactor drawing into its own function</title>
<updated>2024-01-27T20:45:34+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-27T20:21:42+00:00</published>
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<entry>
<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-07T18:30:29+00:00</published>
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<entry>
<title>VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-09-18T06:00:42+00:00</published>
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</entry>
<entry>
<title>Apply suggestions from code review</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-03T00:18:37+00:00</published>
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<content type='text'>
Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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</entry>
<entry>
<title>Wire up frame before/after events</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T10:59:54+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Cull vertices on the CPU</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-26T08:57:30+00:00</published>
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