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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Fix VS point/line on older GLSL</title>
<updated>2023-10-25T04:18:01+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2023-10-25T04:18:01+00:00</published>
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<title>VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)</title>
<updated>2023-10-06T07:17:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-09-20T00:29:38+00:00</published>
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<entry>
<title>Fix build errors related to formatting non-scoped enums</title>
<updated>2022-11-23T21:45:43+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2022-10-11T21:23:38+00:00</published>
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<entry>
<title>VideoCommon: Move repeated point/line expansion code to ShaderGenCommon</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-10-05T03:54:30+00:00</published>
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<entry>
<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T05:47:04+00:00</published>
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<title>D3D / VideoCommon: generate HLSL from SPIRV</title>
<updated>2022-06-24T23:09:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2022-05-04T05:41:34+00:00</published>
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<title>VideoCommon: Add comment explaining why only the first normal gets normalized</title>
<updated>2022-04-22T23:54:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-20T00:46:20+00:00</published>
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Co-authored-by: Scott Mansell &lt;phiren@gmail.com&gt;
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Co-authored-by: Scott Mansell &lt;phiren@gmail.com&gt;
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<entry>
<title>VideoCommon: Handle emboss texgen with only a single normal</title>
<updated>2022-04-22T23:54:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-14T05:03:34+00:00</published>
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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<entry>
<title>VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal</title>
<updated>2022-04-22T23:54:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-22T19:50:44+00:00</published>
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<entry>
<title>VertexShaderGen: Simplify normal calculation</title>
<updated>2022-04-22T23:51:58+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-28T21:01:57+00:00</published>
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This is a readability change; there should be no functional or performance differences.
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This is a readability change; there should be no functional or performance differences.
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