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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: move texcoord calculations to accessible functions in VertexShaderGen</title>
<updated>2025-02-15T04:44:49+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-02-15T04:44:49+00:00</published>
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<entry>
<title>Cache normals in addition to binormals and tangents</title>
<updated>2024-10-12T17:32:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2024-09-25T06:46:45+00:00</published>
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<id>937bb2aa2e12b635ba328af8de7c9a5d5963d084</id>
<content type='text'>
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
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Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
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</entry>
<entry>
<title>VideoCommon: Fix VS point/line on older GLSL</title>
<updated>2023-10-25T04:18:01+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-10-25T04:18:01+00:00</published>
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<entry>
<title>VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)</title>
<updated>2023-10-06T07:17:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-09-20T00:29:38+00:00</published>
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<entry>
<title>Fix build errors related to formatting non-scoped enums</title>
<updated>2022-11-23T21:45:43+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-10-11T21:23:38+00:00</published>
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<entry>
<title>VideoCommon: Move repeated point/line expansion code to ShaderGenCommon</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-10-05T03:54:30+00:00</published>
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<entry>
<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T05:47:04+00:00</published>
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<entry>
<title>D3D / VideoCommon: generate HLSL from SPIRV</title>
<updated>2022-06-24T23:09:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-05-04T05:41:34+00:00</published>
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<entry>
<title>VideoCommon: Add comment explaining why only the first normal gets normalized</title>
<updated>2022-04-22T23:54:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-20T00:46:20+00:00</published>
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<id>784079853d9daa4d5e4de0b49b610ec0e58a2b0c</id>
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Co-authored-by: Scott Mansell &lt;phiren@gmail.com&gt;
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Co-authored-by: Scott Mansell &lt;phiren@gmail.com&gt;
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</entry>
<entry>
<title>VideoCommon: Handle emboss texgen with only a single normal</title>
<updated>2022-04-22T23:54:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-14T05:03:34+00:00</published>
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<id>2a5c77f43ff1d69e78f12f13435a38c5eb2ed854</id>
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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