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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D: Cosmetics.</title>
<updated>2015-06-24T21:16:53+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-24T21:16:53+00:00</published>
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<id>dbfdbf7dbdbb2740f55d37b4514700c27ee8894b</id>
<content type='text'>
Merge two cases which should've already been merged.
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Merge two cases which should've already been merged.
</pre>
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</content>
</entry>
<entry>
<title>D3D: Depth range inversion.</title>
<updated>2015-05-26T13:31:31+00:00</updated>
<author>
<name>galop1n</name>
<email>galopin@gmail.com</email>
</author>
<published>2015-05-24T12:44:25+00:00</published>
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<id>2975e530914778f9abaa1aedf6a6c947559ef7ab</id>
<content type='text'>
Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</content>
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</pre>
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</content>
</entry>
<entry>
<title>OGL: Depth range inversion.</title>
<updated>2015-05-22T21:52:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-22T20:42:25+00:00</published>
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<id>e31982474c384d70736fb9e0de8910ed65a5df53</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VertexShaderGen: Use correct depth output when glClipControl is supported.</title>
<updated>2015-05-22T21:52:21+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-18T23:18:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=88cc91030e2155d54915fab873a47889d7573454'/>
<id>88cc91030e2155d54915fab873a47889d7573454</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.</title>
<updated>2015-04-23T20:33:12+00:00</updated>
<author>
<name>Dwayne Slater</name>
<email>ds84182@gmail.com</email>
</author>
<published>2015-02-28T20:02:44+00:00</published>
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<id>ae83a1b8216bc863c7a40eec1c5a845d7258546b</id>
<content type='text'>
[fixed lint issues and grammar ~comex]
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[fixed lint issues and grammar ~comex]
</pre>
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</content>
</entry>
<entry>
<title>Formatting/Whitespace Cleanup</title>
<updated>2015-02-25T15:48:21+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-15T19:43:31+00:00</published>
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<id>93b16a4a2d5f3e6d467d1315c461aff12852b26c</id>
<content type='text'>
Various fixes to formatting and whitespace
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Various fixes to formatting and whitespace
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</content>
</entry>
<entry>
<title>ShaderGen: Fix pixel offset correction</title>
<updated>2015-02-11T19:54:15+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-02-11T19:54:15+00:00</published>
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<id>c404e87226e3b60df26c82738384459abfc649c1</id>
<content type='text'>
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
</content>
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<pre>
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
</pre>
</div>
</content>
</entry>
<entry>
<title>Lighting Attenuation Fixes</title>
<updated>2015-01-21T22:55:32+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-01-21T22:55:32+00:00</published>
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</pre>
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