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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic</title>
<updated>2025-05-24T06:27:58+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-18T00:45:58+00:00</published>
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<entry>
<title>Fix build errors related to formatting non-scoped enums</title>
<updated>2022-11-23T21:45:43+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-10-11T21:23:38+00:00</published>
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<entry>
<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T05:47:04+00:00</published>
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<entry>
<title>VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal</title>
<updated>2022-04-22T23:54:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-22T19:50:44+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>Convert XFMemory to BitField and enum class</title>
<updated>2021-03-07T03:27:14+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-02-11T00:01:42+00:00</published>
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Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
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Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
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<entry>
<title>VideoCommon: Remove unnecessary memset on ShaderUid instances.</title>
<updated>2019-05-30T10:41:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-05-30T05:05:06+00:00</published>
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Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
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Zero-initialization zeroes out all members and padding bits, so this is
safe to do. While we're at it, also add static assertions that enforce
the necessary requirements of a UID type explicitly within the ShaderUid
class.

This way, we can remove several memset calls around the shader
generation code that makes sure the underlying UID data is zeroed out.
Now our ShaderUid class enforces this for us, so we don't need to care about
it at the usage sites.
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</entry>
<entry>
<title>VertexShaderGen: Convert defines to an enum</title>
<updated>2018-03-18T19:45:20+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-03-18T19:40:37+00:00</published>
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Unlike defines, these will actually obey namespacing (should one be
added), and also provide a symbol when debugging, as opposed to a magic
value.
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Unlike defines, these will actually obey namespacing (should one be
added), and also provide a symbol when debugging, as opposed to a magic
value.
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</entry>
<entry>
<title>ShaderGen: Pass host config to shader generation functions</title>
<updated>2017-07-20T07:54:33+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-20T07:10:02+00:00</published>
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Also moves the host config checks to common.
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Also moves the host config checks to common.
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</entry>
<entry>
<title>ShaderGen: Remove host state from shader uids</title>
<updated>2017-07-20T07:46:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-06-24T08:18:53+00:00</published>
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