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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>VideoCommon: return code/uid from shader gens</title>
<updated>2015-11-03T13:40:23+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-03T02:47:05+00:00</published>
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rather than passing in non-const references
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rather than passing in non-const references
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</entry>
<entry>
<title>VideoCommon: flush vertex manager if components change</title>
<updated>2015-11-01T21:39:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:39:31+00:00</published>
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</entry>
<entry>
<title>ShaderCaches: remove unneeded typedefs</title>
<updated>2015-10-29T13:43:05+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-10-29T13:43:05+00:00</published>
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.</title>
<updated>2014-12-15T21:47:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T20:09:25+00:00</published>
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</entry>
<entry>
<title>D3D: Add geometry shader stereoscopy support.</title>
<updated>2014-12-14T12:28:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-02T22:40:52+00:00</published>
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<entry>
<title>ShaderGen: Make use of padding to store the stereo flag.</title>
<updated>2014-11-23T13:27:38+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-10-30T14:04:33+00:00</published>
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</entry>
<entry>
<title>ShaderGen: Handle ShaderCode objects directly.</title>
<updated>2014-11-23T13:24:09+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-10-29T12:16:24+00:00</published>
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<content type='text'>
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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