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<title>dolphin/Source/Core/VideoCommon/VertexShaderGen.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
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<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
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<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-17T23:08:10+00:00</published>
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<title>VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.</title>
<updated>2014-12-15T21:47:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-12-15T20:09:25+00:00</published>
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<entry>
<title>D3D: Add geometry shader stereoscopy support.</title>
<updated>2014-12-14T12:28:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-11-02T22:40:52+00:00</published>
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<title>ShaderGen: Make use of padding to store the stereo flag.</title>
<updated>2014-11-23T13:27:38+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-10-30T14:04:33+00:00</published>
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<entry>
<title>ShaderGen: Handle ShaderCode objects directly.</title>
<updated>2014-11-23T13:24:09+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-10-29T12:16:24+00:00</published>
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ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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<entry>
<title>ShaderGen: Add a stereoscopy flag in the UID data.</title>
<updated>2014-11-23T13:23:42+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
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<published>2014-10-28T18:27:05+00:00</published>
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<entry>
<title>VideoCommon: Remove some unused constants from VertexShaderGen.h.</title>
<updated>2014-07-06T03:46:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2014-07-06T03:46:07+00:00</published>
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<entry>
<title>LightingShader: hard code const variable</title>
<updated>2014-06-19T14:46:53+00:00</updated>
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<name>degasus</name>
<email>wickmarkus@web.de</email>
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<published>2014-05-30T14:17:30+00:00</published>
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<entry>
<title>ShaderGen: Store light color uniforms as integers.</title>
<updated>2014-03-14T21:31:18+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
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<published>2013-10-27T12:57:40+00:00</published>
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