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<title>dolphin/Source/Core/VideoCommon/VertexShaderManager.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #3448 from Armada651/depth-epsilon</title>
<updated>2016-01-18T19:56:18+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-01-18T19:56:18+00:00</published>
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VertexShaderManager: Add an epsilon hack to the perspective projection.</content>
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VertexShaderManager: Add an epsilon hack to the perspective projection.</pre>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</entry>
<entry>
<title>VertexShaderManager: Add an epsilon hack to the perspective projection.</title>
<updated>2016-01-05T00:24:54+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2016-01-05T00:24:54+00:00</published>
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</entry>
<entry>
<title>VideoCommon: VertexManager -&gt; VertexManagerBase</title>
<updated>2015-11-02T10:53:54+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-11-01T21:54:41+00:00</published>
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
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It may be a bit weird to see calls to static functions in
VertexManagerBase now, but at least it's easier to see what's going on.
</pre>
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</entry>
<entry>
<title>Core: Move a global into a namespace</title>
<updated>2015-10-17T02:52:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-10-17T02:52:38+00:00</published>
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<entry>
<title>VertexShaderManager: Get rid of other magic constants</title>
<updated>2015-10-16T03:41:42+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-21T05:53:10+00:00</published>
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<entry>
<title>VertexShaderManager: Get rid of float pointer casts</title>
<updated>2015-10-16T03:34:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-21T05:16:21+00:00</published>
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</entry>
<entry>
<title>General: Replace GC_ALIGN macros with alignas</title>
<updated>2015-09-06T16:53:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-05T15:44:21+00:00</published>
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Standard supported alignment -&gt; out with compiler-specific.
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Standard supported alignment -&gt; out with compiler-specific.
</pre>
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<entry>
<title>VertexShaderManager: Remove unused parameter</title>
<updated>2015-08-17T01:07:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-08-17T01:07:10+00:00</published>
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</entry>
<entry>
<title>Widescreen Heuristic: Cleanup code.</title>
<updated>2015-08-01T02:39:34+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-08-01T02:39:34+00:00</published>
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