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<title>dolphin/Source/Core/VideoCommon/VertexShaderManager.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VertexShaderManager: Eliminate unnecessary m_viewport_correction member.</title>
<updated>2025-03-11T08:55:57+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2025-03-11T08:54:22+00:00</published>
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<entry>
<title>VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager</title>
<updated>2023-11-26T22:27:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-11-25T22:23:54+00:00</published>
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<title>VideoCommon:VertexShaderManager: Inline SetVertexFormat &amp; UpdateValue/Offset</title>
<updated>2023-03-20T19:59:38+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2023-03-19T22:28:25+00:00</published>
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<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T06:21:15+00:00</published>
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<entry>
<title>Move UseVertexDepthRange() out of Renderer</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T05:18:46+00:00</published>
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There wasn't really a good place for it, but this will do
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There wasn't really a good place for it, but this will do
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<entry>
<title>VideoCommon: Add class for quickly transforming and culling vertices on the CPU</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-11T01:30:49+00:00</published>
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<entry>
<title>VideoCommon/VertexShaderManager: Rename private variables.</title>
<updated>2022-12-28T15:00:15+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-28T15:00:15+00:00</published>
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<entry>
<title>VideoCommon: De-globalize VertexShaderManager class.</title>
<updated>2022-12-28T14:52:29+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-28T14:38:46+00:00</published>
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<entry>
<title>VideoCommon: Add dynamic vertex loader to ubershaders</title>
<updated>2022-09-19T21:28:23+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-18T06:09:35+00:00</published>
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<entry>
<title>VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)</title>
<updated>2022-06-27T23:20:52+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-05T20:52:43+00:00</published>
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