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<title>dolphin/Source/Core/VideoCommon/VideoBackendBase.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Core::IsRunning: Avoid Global System Accessor</title>
<updated>2024-05-01T15:54:17+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
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<published>2024-04-09T03:33:55+00:00</published>
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<title>VideoCommon: Use GetSpanForAddress safely in texture decoding</title>
<updated>2024-04-20T16:31:08+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
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<published>2024-04-13T16:29:52+00:00</published>
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Now only VertexLoader remains... But that one might be tricky.
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Now only VertexLoader remains... But that one might be tricky.
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<entry>
<title>VideoCommon: Prefer D3D11/12 over OpenGL on Windows.</title>
<updated>2024-03-16T00:51:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-16T00:51:04+00:00</published>
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<entry>
<title>VideoCommon: Only initialize Bounding Box if supported by GPU/driver.</title>
<updated>2024-01-20T11:34:24+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-20T11:34:24+00:00</published>
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<entry>
<title>VideoCommon/PixelEngine: Passthrough system instance in constructor</title>
<updated>2023-12-22T19:19:26+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-22T18:54:24+00:00</published>
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Simplifies the interface in terms of usage
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Simplifies the interface in terms of usage
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<entry>
<title>VideoCommon/CommandProcessor: Pass system instance through constructor</title>
<updated>2023-12-20T14:02:53+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-20T13:40:38+00:00</published>
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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<entry>
<title>VideoCommon/Fifo: Pass system instance through FifoManager constructor</title>
<updated>2023-12-19T03:03:25+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-19T02:31:32+00:00</published>
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<content type='text'>
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
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Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
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</content>
</entry>
<entry>
<title>VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager</title>
<updated>2023-11-26T22:27:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-11-25T22:23:54+00:00</published>
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<entry>
<title>VideoCommon: Deinit Graphics Mod Manager implicitly</title>
<updated>2023-09-03T20:06:08+00:00</updated>
<author>
<name>Sketch</name>
<email>75850871+SketchMaster2001@users.noreply.github.com</email>
</author>
<published>2023-09-03T19:57:51+00:00</published>
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<entry>
<title>VideoCommon: Pass WindowSystemInfo to InitBackendInfo</title>
<updated>2023-06-09T05:07:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-03-26T00:16:53+00:00</published>
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